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Unnamed Strategy RogueLike (DEVLOG)

A topic by ZwieBit created Mar 08, 2021 Views: 354 Replies: 3
Viewing posts 1 to 4
Submitted(+2)

Hello,

this year i teamed up with a collegue and we want to create a roguelike with more stragey elements. Our inspiration is the game "company of heroes". In this game you will take part as a commander of a squad and you have to try to liberate a city as the final mission on a single map. The city is controlled by an opposing commander which must be defeated.

You can explore the map, give commands to fellow squad and you have to position your units for best chances in combat. At certain locations you will find powerups which will enhance the combat abilities of a squad. So its not exactly a dungeon crawler but it will feature the core elements of a roguelike, permadeath, random maps, grid based movement and of course turn based.

This game uses the godot engine and will be available as a browser game.

Jam JudgeSubmitted

Oh, that’s cool. So something a bit like Advance Wars, but more tactical than strategic?

Submitted

Thanks! Yes, sort of like advanced wars. Obviously we were not able to push all features we wanted...:-) Anyway... the story has a major plot twist :-)

Submitted(+1)

Actually, the devlog is missing quite some content. Not enough time for writing stuff and developing the game :-) Anyway, we have submitted the entry at Rogue Commander by ZwieBit, Zz9uk3, Apostel (itch.io) :-)


I will write a article later on on how good / bad the development with godot engine was.