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Hurtz's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #68 | 3.333 | 3.333 |
Roguelikeness | #68 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike or a roguelite?
Yes
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Comments
Interesting idea! I couldn't understand when I took damage. I also found it difficult to use the procedurally generated music in any strategic way.
Thanks for the feedback! I realize that the damage thing is pretty unclear (I'm making a remastered version of the game) so will probably add some indicator (player flashing red/white, screen shake, etc.). For the strategic side, do you have any suggestions?
btw your submission was amazing :0. Its so good that I'd be willing to play it regularly in a non-jam context.
Zipping around the level to the melody was really fun! I got into the rhythm pretty fast and enjoyed it a lot. I was not sure what to do in each moment however, because some of the tutorial section was cut off for me (I'm on Firefox + fullscreen). I could read some of it, when switching to windowed. Very unique entry and art style. Worthy entry to the jam.
Thanks! glad you liked the game. Sorry about the text being cut off - I didn't get to optimize for different aspect ratios :0
I love the combination of the bass and melody as different attack methods. Moving on the beat makes the combat feel exciting and frantic as the enemy count increases. It is very satisfying watching the melody strike all around the map. I was keeping my bass and melody pretty closely matched in terms of power, but I am wondering what kinds of progression are the most broken. Really well done.
Thanks! I'm pretty glad to hear that others have the same dopamine rush from finding ways to scale really quickly :D