I spent a lot of time on this one, slowly inching forward to make sure I didn't lead my bots straight into the aliens. It took a bit to wrap my head around the systems, but once I did it was a lot of fun. There seems to be a lot of strategic depth with how you can set up the robots to do tasks. Having the laser reactivate robots is a really cool idea, letting it function both as a weapon and as a way for the robots to support each other.
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Alien vs. Operator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #38 | 3.857 | 3.857 |
Roguelikeness | #59 | 3.714 | 3.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike or a roguelite?
Yes
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