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A jam submission

Dungeon Doodles (7DRL 2022 Challenge)View game page

Dungeon crawling roguelike top-down shooter game (Submission for 7DRL 2022)
Submitted by pev285 — 2 days, 9 hours before the deadline
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Dungeon Doodles (7DRL 2022 Challenge)'s itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#1352.6002.600
Overall#1362.4002.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike or a roguelite?

Yes

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Comments

Submitted(+1)

I did enjoy playing Dungeon Doodles. Nice addition to let the player shoot down enemy projectiles. Frantically diving for cover, once I encountered an enemy was fun, too. Cool take on the top down shooter mechanics! As IndieMonkey pointed out, music would take this to another level, but you delivered a nice game for such a short development time.

Developer

Thank you very much for playing my game!

Submitted (3 edits) (+1)

At first glance, it seems like just another generic top-down shooter; but the way you've executed a lot of the gameplay elements is fantastic.

Its challenging enough to keep a player engaged; but not fully immersed. I think the lack of music is something that took some potential fun away. The eerie sound effect made by the dark red monstor (the one with the horns and sharp teeth) could make for some terrific thriller music if implemented.

Aside from that, everything was amazing considering the small time frame we all got to make our games.

Cheers!

Developer(+1)

Thank you very much!

Submitted(+1)

This one doesn’t look too pretty… but once I got to playing I actually had quite a bit of fun. Nice work!

Developer

Thank you!

Submitted(+1)

I like the line of sight visualization, feels very dynamic and feels clear about what I see and what I haven't seen. Personally, I love twin stick shooters with controller, therefore the keyboard and mouse controls don't feel good to me, but that's me.

Developer

Thank you!
I'm going to implement controller support too, but it'll be outside of the jam.