This was great! Felt very complete and a solid entry. Took me a little while to understand what was going on but managed to beat it eventually. A simple tutorial screen to explain the mechanics would be excellent.
Good job!
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #104 | 3.000 | 3.000 |
Overall | #120 | 2.571 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week?
Is your game a roguelike or a roguelite?
This was great! Felt very complete and a solid entry. Took me a little while to understand what was going on but managed to beat it eventually. A simple tutorial screen to explain the mechanics would be excellent.
Good job!
It took a little doing, but I eventually figured this out. It's neat binding your actions to how much health you have, and you quickly learn that you have to be very careful with how you plan your moves. It feels like there's only a single solution to each level, which can feel super punishing. But also rewarding when you finally solve it.
Very moody, and I liked the visuals. It definitely fits the name!
It took me a few minutes to get a grasp of what was happening in the game. The idea of losing health to move or use action points is unintuitive. There's an interesting puzzle game here but I don't see how the theme/graphics mesh with this. Nice music and I liked the pixelart graphics! :)
You game has a cool mood, I like the very pixely graphics and the color palette, together with the music it creates a dungeony feel.
I don't know if I understand the mechanics: select steps, which reduces hearts, but reaching berry bushes (?) recovers or reaching scopions allows to hit ... I fell that there is a cool mechanics, but I did not really get it. Strange, it felt after a while intiuitve, but then I died and died and ... ah, yes it is a roguelike.
Your game is interesting, it was just kinda hard with an AZERTY keyboard
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