Play game
Slime Keeper's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
No
Roguelike Elements
Turn based, grid based, random map, random weapons, random enemy stats and spawns.
Screenshots
Yes
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really enjoyed this one. Loved the crazed look of the Slime Keeper and it was such a nice touch to see all the defeated slimes join his nasty slimy collection. As another person said, hotkeys would go such a long way here, but it was still fun enough to endure not having them. I'd be super interested in seeing where a project like this goes. Maybe with more attacks or skills that take advantage of the tactical grid? The proof of concept is here though. Great work!
I want an end turn hotkey and an attack hotkey but other than that it was really solid and I like the creepy slime overlord guy.
Lol did you make the music in beepbox? I’d recognize that drum sample anywhere. I think the level music could be longer, the loop got a little grating after a while even though the music is overall good
I wish I didn’t have to click the sword every time to attack. I got to the red slimes
I'm always a huge fan of tactical tile-based games like this. Great polish, love the art and interface, definitely has a lot of room for depth and strategy. Definitely my favorite so far!
Whoa! I’m honored you liked it, thank you greatly for the kind words 🙇
How far did you get? I haven’t really had a chance to play it as I was working on it until the very last moment of the jam 😅
I played through two and a half runs (I might have been able to salvage the third but I got impatient lol). My deepest floor was floor 4, so it was mostly a skill issue on my part. The level generation never gave me a good place to line up bow shots after I'd bought the bow so I just ended up dying to math (I couldn't deal more damage than the slimes in melee). Still, very fun and I see myself coming back to this after the jam.
I tend to make games that skew too hard 😅
Thanks for playing, and I’m glad you enjoyed it, even if it became frustrating ❤️
After actually playing a bit it’s clear the game needs balance, QoL updates, and of course bug fixes - so hopefully after the judging period I’ll improve these things ⚔️