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Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
No
Meta-Progression
No
Roguelike Elements
Procedural generation, permadeath, non-modality
Screenshots
Yes
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Comments
This is fascinating. Kinda wish I had an oscilloscope to test it out :)
How on earth does anyone pull this off!? thats so cool!
Mind-bogglingly cool rendering style. When I heard it come out of speakers I laughed out loud. So delightful, and the way the complexity of the screen turns into sound … chef’s kiss. Especially how proximate enemies fuzz your screen and your audio in a deterministic manner. Really incredible aesthetic work here.
Truly an original concept. I have never seen a game with that sort of reality-distortion effect before, and this one was especially well-done. There are so many possibilities with this sort of vector graphics, and this explored one I had never seen. Great work.
Wow this is insanely weird and cool. Sadly it made me a bit sick to play so I couldn't play it for long, but it is a cool idea.
That was... weird, and cool, and creepy. Very well done!
I ended up playing with my headphones on, that added to the surrealism of the experience.
Interesting idea! I was getting some Backrooms vibes (which makes me now want to make a Backrooms rogue-like). There's problems with the mouse controls, where basically I could not turn because my mouse hit the edge of the monitor. That made the game a little difficult to play. I almost won one game, but was overwhelmed by enemies. But I like this.