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A jam submission

BombHopperView game page

Created with free to use assets for the 1st 8BitsToInfinity Challenge!
Submitted by Warre Adriaensen — 3 hours, 40 minutes before the deadline
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BombHopper's itch.io page

Results

CriteriaRankScore*Raw Score
Use of free assets#14.8004.800
Fun / Design#15.0005.000
Overall#14.6004.600
Can complete in under 5 minutes#34.0004.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets you used?
Yes

Was this a solo or team effort? If a team, how many members?
Solo

Give a brief breakdown of how you spent the four hours (i.e. Saturday 10-11am Coded the core mechanic)
(I streamed all the development), Saturday I did 1 hour in the afternoon- Character and main mechanic coded || Saturday Evening: 1h 20 minutes - implementing sounds and music and adding levels || Sunday afternoon: 30 minutes - adding 1 level, polish and adding art!

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Comments

Submitted(+1)

Brilliant approach of moving with the bombs. Physics are ok although had some glitches. Good use of SFX, music, levels, impressive work for the little time we had. Good job!

Developer

Thanks for playing! I'm glad you liked it :D

Submitted(+1)

Really enjoyed it - there were a few little glitches where I couldn't move and had to restart the game, but other than that it was a lot of fun.

Developer(+1)

Thanks for playing! And yeah, I know about the bug where you get stuck in the floor/walls, I didn't know how to fix it on time... Normally just placing a bomb beneath the player wouldve fixed it but eh nvm, I hope you enjoyed it! :D

Submitted(+1)

Yeah that makes sense - it was only 4 hours after all :) I did enjoy it - it was one of my favourites in this jam! Loved the core movement mechanic, I'd play a full release of that tbh.

I'd really appreciate at least 1 rating on my game, if you've got an Android phone ;)

Developer

Thanks for the kind words! But sadly no :'( I have an Apple sorry

Submitted(+1)

Beautiful!  Really fun!  The collision handling was quite forgiving, which I appreciated; that makes the player feel more awesome and makes the game more fun.  The challenge level was just right.  My only suggestion would be, you should have more levels with lets of gems to collect; it feels great to hear that "tink tinkle tink tink" as you hoover them up.  Great job!

Developer(+1)

Aww thanks! :D I'm glad you liked it. And ooh yeah, having collectibles is a great idea! Who doesn't love collectibles, good suggestion! 

Submitted(+1)

That was a lot of fun. Reminded me of a browser game I used to play. Good job!

Developer

Thanks for playing! I'm glad you enjoyed it! :D

Submitted(+1)

Got to the end - love the core gameplay mechanic, the little delay on bombs exploding makes it I think - feels so satisfying when you nail a midair jump. Had a little trouble with the physics, getting stuck on walls and floors. Great work!

Developer

Glad to hear you liked it, and thanks for playing! :D And yeah the thing of getting stuck on walls and floors, I knew about it but I didn't wanted to spent time/had the time to fix the bug, because I don't know what's causing it nor how to fix it so yeah... Maybe I'll fix it in a revised version after the jam ends though, i'll see...