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A jam submission

Dream ShiftView game page

Explore your dream and manipulate the space around you to solve puzzles.
Submitted by Florian Castel — 22 hours, 8 minutes before the deadline
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Dream Shift's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#404.3944.394
Overall#903.9603.960
Gameplay#1263.6363.636
Presentation#2033.8483.848

Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
It was a very fun puzzle to create levels for the game. I also like the cool background effect I made completely by accident :)

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Comments

Viewing comments 45 to 41 of 45 · Next page · Last page
Submitted(+1)

This game is pretty interesting! I like the uniqueness of this puzzle mechanic. It's quite interesting! However, I had a couple issues: This game takes a while to figure out what you are doing, and I think this is my biggest issue. the first few levels were quite enjoyable, but then there came a difficulty spike and I was confused on how to do certain levels. I did figure it out after a while, but it certainly took quite a bit of time to figure out. Overall, this game is a pretty interesting puzzle game, but the main mechanic definitely needs some tweaking, although you seem to already be on the case for that, so good job! Sorry if this sounds a bit harsh, I still enjoyed the game quite a bit :) Good Job!

Submitted(+1)

Pretty fun, challenging and unique

The puzzles themselves are well crafted and feel good when brainpower is applied to solve.

Would comment on some of the UI for your info but the post-jam build really fixes it.


congrats on the release

Submitted(+1)

I think the puzzle mechanics in this are awesome, but I couldn't fully understand them. Overall the game seems really well polished, and I really like the vibe it gives. The audio is very relaxing and the visuals are really nice. 

(This comment is based on the jam version)

Submitted(+1)

My favorite puzzle mechanic of the jam so far! I think the idea behind the game is amazing and it has the potential to be polished into a pretty good game. My only complaint is that it is very difficult to tell which color is going to show up where  when you turn, at least I took way too long to understand it a little bit and I still think I don't fully grasp it. Perhaps more levels to ease in that mechanic or some more UI element could help? I also didn't knew about bringing stuff from one world to the next, I had to read it on the tips of the page. Not a deal breaker by any means, it's just not ideal.

Either way, great job. The game is pretty engaging as is, a pretty cool mechanic and nice challenging levels to use them.

Developer

Hey, did you play the current or updated version? It's fine if you rate based on the version submitted for the jam but I hope that the update is enough to make it less confusing and more enjoyable. If your complaint is about the updated version, then I need to work on it a bit more :)

Anyway, thank you very much for playing!

Submitted

The jam version. I'll check out this updated version later then.

Submitted(+1)

Quite unique idea for a puzzle game, and it carried out well. It's quite simple and relaxing, only minor complain is about the compass, not getting what it does, and it seems not crucial for beating the level.

Developer

I know some people ignore the compass, but some people told me that it helps a lot, and they couldn't do without it. It shows what color will appear when the character turns. In the updated version of the game, the compass isn't as useful, as you already have a preview of the level behind you, in the blurred area.  But I still kept the compass because it might help to understand the core mechanic of the game. Thank you for playing and for your feedback!

Viewing comments 45 to 41 of 45 · Next page · Last page