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A jam submission

Blood HarvestView game page

The future might be bleak but from the ashes emerges a new hope.
Submitted by Mow — 6 days, 21 hours before the deadline
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Blood Harvest's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#3103.5363.750
Overall#4772.9073.083
Gameplay#5362.4752.625
Originality#5682.7112.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
Its Zingy

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Comments

Submitted(+1)

Very nice!!! :)

Developer(+1)

Thanks! ❤️

Submitted(+1)

So, first and foremost, the world, atmosphere, every asset is very pretty here, but in gameplay terms it feels very underdone. The gimmick of a first person shooter tower defense farming game is excellent, but it falls flat in the execution. Not only is there the weird mouse sensitivity issue (for me 0 was too low for a high-stakes shooter and 1 was much too high for one), but there is also the fact that what's broken up into levels should've been waves. I suggest doing away with the time limit and just giving the player more and more robots to fight, as they are very easy when they come in batches of 4, too easy, especially with the cheapness of weapon upgrades. Since it's all basically the same level anyways, having the cherries spawn in while the bots come at you and you simply go for a high score would be a much more engaging game play loop, as well as not having ESC reset the entire game - just put that stuff in a pause menu. It has some real potential, but wold need some major changes.

Developer (1 edit)

Thanks for the effort you put into the review! Totally onboard with all your feedback there.

(spoiler) a couple of levels in the enemies do spawn with the cherries and they get incrementaly harder a long with the chance of a boss spawning. There is a chance of a maximum of 26 robots that can spawn at once but I've put it on a curve to ease players in.

I'ld love to make a wave based farming shooter properly so might put some real effort into that later down the track... And make sure the sensitivity options work properly 🤣🤣🤣

Submitted(+1)

IT was a neat take on theme and cool there was something on top of the abberator to find. I Pressed ESC at some point and that booted me back to the main menu and I didn’t want to repeat the entire first bit so I dipped.

Developer(+1)

Thanks for the play! And yea you should have to hold escape for 3 seconds to leave the game so interesting it just booted you.

Also I've built it with level scaling, currency, a shop, boss system and procedural generation so could potentially play it indefinitely 🤣🤣🤣

Submitted(+1)

wow it looks so pro. Remeber me the first call of duty game. Good work!

Developer

Well after attempting to fix the mouse sensitivity issue I broke my game by accidently  restoring a couple of gigs of deleted files... so at this point their wont be anymore updates (sad face).

The only other solution I can think of is change the mouse sensitivity in you computer settings (which is really annoying).

(+1)

I am super impressed by the presentation and amount of work that has clearly gone into this , and I like the concepts going on here quite a bit. Very strong overall. Only real critique I have is that is that the camera controls are both very sensitive (i did find the setting dont worry) but also weirdly floaty and inconsistent in speed, which makes for some pretty rough gunplay. Like I said though, overall great work here

Developer

Thanks for the play! Yea I've done some more testing and somehow while mouse sensitivity is fine across all my posts devices it seems to be very on other people - will have to look into the bug abit deeper 

Developer

***Controls are listed  in the  settings option in the main menu along with mouse sensitivity***

***To return to the main menu hold the ESC key for 3 seconds***