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(+1)

So, first and foremost, the world, atmosphere, every asset is very pretty here, but in gameplay terms it feels very underdone. The gimmick of a first person shooter tower defense farming game is excellent, but it falls flat in the execution. Not only is there the weird mouse sensitivity issue (for me 0 was too low for a high-stakes shooter and 1 was much too high for one), but there is also the fact that what's broken up into levels should've been waves. I suggest doing away with the time limit and just giving the player more and more robots to fight, as they are very easy when they come in batches of 4, too easy, especially with the cheapness of weapon upgrades. Since it's all basically the same level anyways, having the cherries spawn in while the bots come at you and you simply go for a high score would be a much more engaging game play loop, as well as not having ESC reset the entire game - just put that stuff in a pause menu. It has some real potential, but wold need some major changes.

(1 edit)

Thanks for the effort you put into the review! Totally onboard with all your feedback there.

(spoiler) a couple of levels in the enemies do spawn with the cherries and they get incrementaly harder a long with the chance of a boss spawning. There is a chance of a maximum of 26 robots that can spawn at once but I've put it on a curve to ease players in.

I'ld love to make a wave based farming shooter properly so might put some real effort into that later down the track... And make sure the sensitivity options work properly 🤣🤣🤣