Oh! and Q switches between your car remote and the flashlight :P
Mow
Creator of
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Thanks for the effort you put into the review! Totally onboard with all your feedback there.
(spoiler) a couple of levels in the enemies do spawn with the cherries and they get incrementaly harder a long with the chance of a boss spawning. There is a chance of a maximum of 26 robots that can spawn at once but I've put it on a curve to ease players in.
I'ld love to make a wave based farming shooter properly so might put some real effort into that later down the track... And make sure the sensitivity options work properly 🤣🤣🤣
Well after attempting to fix the mouse sensitivity issue I broke my game by accidently restoring a couple of gigs of deleted files... so at this point their wont be anymore updates (sad face).
The only other solution I can think of is change the mouse sensitivity in you computer settings (which is really annoying).
Well after attempting to fix the mouse sensitivity issue I broke my game by accidently restoring a couple of gigs of deleted files... so at this point their wont be anymore updates (sad face).
The only other solution I can think of is change the mouse sensitivity in you computer settings (which is really annoying).
Hi Diegodem,
There is a slight acceleration and deceleration curve on movement to make the player feel alittle heavy.
I also wanted to produce an erroded effect so a slight stutter and bleed may appear when moving.
Lastly - I have completed the entire game and can confirm it can be done but... It's hard... Real hard 😉
Have fun.
Hi D-Studios,
Thank you so much for the feedback on my game, it is very much appreciated.
I am so happy you enjoyed playing grey space and hope you try out a game or two of mine in the future. Considering this game was made in roughly 20 hours (I joined the jam well after it had started) I submitted it knowing there was a bug or two but I would just like to reply to some of your feedback:
[Re: The Tutorial]
I would have loved to incorporate an interactive tutorial into the game but unfortunately due to time restraints I was only able to produce written instructions. In the future I will definitely aim to make learning the game more of an experience. Also I am sorry you couldn’t remember all the information listed in the instructions.
[Re: Disappearing Arrows]
This is a gameplay element designed to irritate the player and force them to pay attention or become permanently disadvantaged. They do not return under any gameplay conditions as the game is not designed to be easy to play. In fact the in-game UI is intentionally made to be disorientating and distracting.
[Re: Unfinished Start Menu]
The Start Menu was made right at the end of the Jam with roughly an hour to spare before the deadline. The “Help” button just straight up doesn’t work... this was supposed to be an interactive tutorial. Rather than using a back button in the Start Menu I instead linked each sub-menu’s return function to the ESC key instead.
[Re: Configuration Window]
I did not know you could remove the Config Window... Will investigate.
[Re: Different App Name]
I didn’t even realise it was different. 😜