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If the stars align's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #118 | 4.000 | 4.000 |
Presentation | #159 | 4.000 | 4.000 |
Overall | #186 | 3.633 | 3.633 |
Gameplay | #362 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
The menu transitions! They're nothing too special, but it's the first time I made something like this so I'm quite happy with them!
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Comments
Nice game! Those last two levels are pretty hard! I liked how you used different models for the later levels. The game also had a very nice atmosphere!
Nice puzzle game! It's very satisfying when you finally get the shapes to align :)
The game wasn't running very well on my laptop, even at the lowest effect level, but it was still playable.
Pretty unique idea for a game! I liked how you did the transition between the menu and the game, everything felt very connected. The same goes for the transition between the level selection and the level itself. I appreciate that the levels aren't all just pushing copies of the same object around, each level throws some new interesting geometry for you to work with, definitely well done on that!
Very original! I really like it but I wish there were some introductory puzzles so that you learn the mechanics.
Overall its great! The music is calming and the visuals are nice to look at
This was a really interesting concept even if the puzzles are finicky. Understanding the 3d space makes them all very physical and existing in space. I could definitely see this sort of puzzle working its way into a puzzle game like The Witness where the solutions and hints about the puzzles themselves rely on and impact the environment around it.
Cool concept and I like the physicality of it and how it's built into a real space, the main menu lighthouses are very cute also.
A little bit too trial and errory, I'm sure there are some ways to do it better and maybe my brain is just bad at rotating stuff mentally but I found it really hard to visualise what was going wrong so most of the time I was randomly nudging things back and forth a millimetre to try and get progress, it was pretty rough towards the later level.
Good call making level selection to avoid getting stuck.
Also! I somehow found a soft lock on the main menu by hitting escape or something while viewing the credits! It doesn't really matter but I thought I'd mention it because I'm proud of finding such a weirdly specific softlock.
Thank you for playing! I'm glad I ended up adding that level-select in that case!
I don't think I came across that softlock! Thank you for mentioning it, I'll see where that's coming from!
Love the polish, and the laid back vibe! Super big difficulty spike when you alight the first mesh object
Thank you for playing! I think the difficulty-curve is a bit messed up like you said.
I was hoping to get in one or two more levels to smooth out the progression, but sadly I did not get those in.
Something for a follow-up I recon!