Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The SurrealityView game page

short puzzle game inspired by Antichamber and Manifold Garden
Submitted by Atan599 — 3 days, 10 hours before the deadline
Add to collection

Play game

The Surreality's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#2333.6473.647
Presentation#2643.6473.647
Overall#2903.3733.373
Gameplay#4022.8242.824

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
Raymarched endless worlds and volumetric portals.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Love the mechanics, but I think the game should lead the player more to the objective haha

Submitted(+1)

Very cool game, a magic raymarching experience.

It was a bit painful to watch (you know, saturation) but it was still very interesting, the only problem is that it ends too soon.

Submitted(+2)

Interesting idea and great visuals - some nice level ideas there.

I found that some of the levels you can wonder off in the wrong direction and unknowingly be very far from the target. Personally I thought the colours were a bit too saturated, might have looked better toned down. 

Nice shape puzzle idea - that was cool.

Enjoyed playing it, great job :)

Developer (2 edits)

Thanks for feedback. If i will continue with the game, i will try to tone down the colors.

Submitted(+1)

Charming game ! I feel like you could have done more with the repeating geometry though it felt a bit undereploited. Love the color puzzle though, good job !

Submitted

I really like the presentation!

Submitted

Performance was a bit goofy, but I have a beefy pc so it ran ok. Like the concept and puzzles ^_^ I did fall through the red boxes a few times in the second puzzle but it wasn’t a big deal.

You could consider using bounding boxes to improve performance a bit.

Cool raymarching though ^_^

Developer

The red boxes was originally cosidered only as markers and they have to be transparent, but i haven't time to finish transparency for the renderer.

Submitted

it was a good slide show

Submitted

2fps at lowest res :(  am i going to blame the game instead of my potato pc? ofc i will :>

im loving the mg & ac vibes tho :D

Developer

I dont know how much potato is your pc, bud trust me (or not) i have potato pc too and i developed whole game in 5fps and this si also  reason, why the game  havent video on page. The performance of the game is realy dependent on your graphic card and resolution of your monitor.

Submitted(+1)

Super cool visuals, very trippy game!