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Thrown Stones's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #350 | 2.946 | 3.125 |
Overall | #569 | 2.671 | 2.833 |
Presentation | #617 | 2.593 | 2.750 |
Originality | #643 | 2.475 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I liked how I made the "ending" of the game.
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Comments
Very well put together game!
This game has such a strong concept and execution. It explores all of the ideas that it needs to and more!
My only critique is that I think you should be a little more generous with the players light bubble. Especially in the stage where you have to back and forth with the guards, it's mostly trial and error restarts until you memorize their rotations, since their sight range is bigger than yours.
The game may have also benefited from a more zoomed in camera that tracks the player. It would better fill the space of the screen, and make the stealth feel a little more personal.
Also, take a few screenshots! You've done some fun stuff with lighting. It should help draw attention to the page.
Great concept of a stealth game. It was a bit tricky to tell where to go (I got stuck for a very long time at level 9 trying to get behind the second guard, and was really confused that there is just a wall; I shouldn't go there at all!), and to understand a safe distance. Lack of light nicely contributes to the challenge.
This is a really solid concept, playing on the classic stealth game formula. The game is hard, but that’s good because it’s all the more satisfying when you beat a level. The art is simple, but it doesn’t get seen much due to the gimmick of the game being darkness. I wish that enemy line-of-sight was blocked by walls, because being seen through a wall gets quite frustrating at times, but otherwise a pretty good game.
This is super underrated rn, I hope it gets more attention