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Goat Heard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #360 | 3.300 | 3.500 |
Gameplay | #396 | 2.828 | 3.000 |
Overall | #468 | 2.946 | 3.125 |
Presentation | #574 | 2.711 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I like the isometric perspective I achieved and that the gameplay loop is relatively unique and challenging.
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Comments
Very cool idea for a game. The controls took some time to get used to, but after a while it was enjoyable.
It’s super cool that you have a story. Overall, the game has an impressive amount of content. Well done! The idea is original to me, and the start feels engaging. However, something goes wrong after a few levels of the campaign. Maybe it’s me, but the complexity level spiked quickly. You start on one side of the level and goats on the other. With many enemies on the way, a few times, I could not reach out to the herd before many of them were already killed. What is the recipe against the shooting weed? :) I also don’t fully understand how all the bells work.
This was genuinely a very nice game. I appreciated the world-building a lot, with the dialogue, character art and music it felt like a really neat short game. I am notoriously bad at playing games so a testament to your well-written dialogue is that I struggled my way through just to continue my campaign to see how it ended. Despite what you believe I think the art and music are very strong, where they lack polish they more than make up for it in charm and uniqueness which I'd argue is a much harder feat. I would of course love to see more from this story and will be pushing to see a Goat Heard 2: Electric Boogaloo.
I also thought it was a clever interpretation of the theme given your game was indeed goated and contained much chromatic abboration. Stay safe out there!
I really appreciate the option to change the movement type because I was struggling a lot with the isometric movement.
I think that, not being the focus of the gameplay, the platforming "mechanic" wasn't a great addition to the overall experience of the game, nor was the fact that you can fall from the stage.
Also, I think it would be better to have fewer bells with clearer effects.
I struggled to realize what to do when a bug/plant monster appeared, even taking into consideration that there is just one thing you can do (ringing the bell).
Fun and cool idea either way!
Wow! What an interesting game! It was confusing at first but after playing it a little I understood how each bell worked. I enjoyed playing it and the music is great as well! Well done!
this was so fun! fun concept. it got hard very quickly. I love goats and herding games so this was right up my alley