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Adaptive Karl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #626 | 2.200 | 2.200 |
Presentation | #670 | 2.400 | 2.400 |
Overall | #725 | 2.100 | 2.100 |
Originality | #846 | 1.700 | 1.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
i love a lot of the pixel art, especially the cover art. a specific recommendation of mine would be to consider adding coyote time to make it feel more responsive, but great job :)
some fun platforming, reminded me of flash games,a nice blast to the past,i will say controls were a bit unresponsive and i dont think it fit too well into the abberration theme, all the abberations were basically just powerups,all feeling too similar despite the otherwise fun vfx
i like the lil dude, cute designs and well animated, could have useda few sounds to give em that extra bit of personality
Nice art, platforming is pretty good.
I like the 4:3 aspect ration, it makes it feel like a game boy color game. A quick tip, if you change your texture filtering type to "nearest" your sprites and tile maps will be much sharper and look less blurry.
Physics are a bit unpredictable, character is quite hard to control.
I like how you restricted the field of view to 4:3, that makes player to be more careful.
I think the health bar is broken. Abilities are kinda unpredictable. I have no idea what to expect from it or how to aim it. Liked the visuals.
I found it hard to see where the next platform was, the abilities seemed neat but i think i lost the ability to use it when i died.