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A jam submission

GodParticleView game page

Speedrunning & Quantum Nonsense: Save the world one bit at a time
Submitted by disattention — 3 hours, 22 minutes before the deadline
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GodParticle's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#4073.1674.750
Gameplay#5282.5003.750
Overall#5382.7784.167
Presentation#6002.6674.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
That I did it at all! I have a full time job and this was a satisfying challenge to complete.

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Comments

Host(+1)

This is really really cool lol I love the start

Developer

Thanks, I'm glad you enjoyed it!

Submitted (1 edit) (+1)

Hell yeah, really fun game lol. If I found this on a flash games site back in grade school, it would easily become the only thing we did during computer period for at least a couple weeks. My fastest time was 61.02

Developer

Thanks for playing! I was really hoping to capture that "one more run" feeling so I'm glad to read your comment. 

I am a little salty that you beat my best time though 😤

Submitted(+1)

I like the visual abstraction and the music, which all together builds up to some short of amphetaminic vibe through space. The idea of being a particle is also original, and I think there is a lot of room there to experiment with quantum ideas, relativistic physics, etc.

What made me a bit confused is that the game is not completely full screen and there is no mouse pointer, so sometimes I accidentally minimised the window or got the windows start bar. This can be solved easily by just telling Godot to force full screen.

The never-ending tunnel brings replay ability, and that (IMO) is often really good. It tells about your skills, as you trusted the code to build up instead of scripting a fixed map. I didn't get the dice mechanic after all, but same with the mouse, I think it is just a matter of working on the feedback so the user can be informed on what is going on without assumptions.

Have a good day at the Department of Robonukes!

Developer

Thanks for all the feedback and the playthrough! I did choose windowed mode on purpose since its hard to rage-quit during the dice roll otherwise haha! 

Definitely the biggest hurdle for new players is communicating your objectives and abilities. I think most people never even find the s-key "Space" ability, which is a shame! I had a ton of ideas for tying it all together, like "ejecting mass" for a temporary speed boost. Unfortunately I ran out of time for those extra pieces. 

Hope you had some fun, and thanks again for the comment!

Submitted(+1)

That was a lot of fun. I only managed to get to a score of 87. 

The addition of the dice was such an interesting mechanic 

Developer

Thanks for the comment! I had a lot of fun adding the dice and mixing the 2d+3d styles. I figured it was a fun tie in to the whole quantum mechanics theme since: "God doesn't play dice" - A. Einstein 

Developer

I hope anyone who plays enjoys it! I have been having fun trying to beat my own score. So far this is my best!