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What My Soul Still Renders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #29 | 4.640 | 4.640 |
Overall | #112 | 3.907 | 3.907 |
Originality | #145 | 3.920 | 3.920 |
Gameplay | #283 | 3.160 | 3.160 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
Procedural storytelling, immersive simulator; the player builds his own destiny
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Comments
This is a really unique idea, and pretty well written especially for a jam game! I enjoyed some of the humour and the "implied lore" was interesting too. I think my main critique, though, is that the prompts you see often don't tie together, like one moment you're in your apartment and the next you're on the street, being searched by police, so it doesn't really feel like a coherent story. I understand that doing that is difficult, especially if you want to have tasks that repeat, but it definitely makes it feel more like a questionaire than a story if the parts don't tie together. Anyway, that is just a small critique, I did really enjoy the game, great entry overall :)
I love the psychedelic effect in the background, and the visuals and audio in general. Everything feels so polished. I'm not a fan of games where you have to read a lot, but I guess that's just a problem on my side. It starts to feel a little repetitive since I get the same cards really quickly. But overall it's a great game. Very well done!
Well well, I liked the main menu scene, the music. But the audio in the game was quite naughty i guess,, hehe. Best of luck.
Alright, So firstoff, i'll say I don't really play these kind of games, and in this case, the story for me was a bit... naughty for my taste (although it isn't really that much, just I live under a rock :)) But I have to say it was decently fun! Although maybe having a couple more scenarios would help with the variation, this game was quite cool! The whole choose your own adventure aspect is cool, and the things that spin in the background when the scenarios happen adds such a cool aspect to this kind of game! The VFX was also really cool! However, I had an issue with reading the text when I was low on any stats. I'm not sure if it's just me or something, but for whatever reason because of how the effect worked and how the text moved made it harder to read for me. I think that might just be me though. As well as that, I also had a bit of an issue with the rng where I'd get combo'd by burglars, although someone else already said this (not a big problem though :)) Overall, this game is a cool choose your own adventure game with really cool graphics that, even if it isn't my thing, and may have a couple issues, still is a good game! Nice Work!
Amazing visuals, this game extremely stylish, well done! Got great writing too, what hurts me the most is that we're probably all gonna see it way sooner than 2100 Anyway, gameplaywise I was a bit confused on how to play, I had to restart to read again that explanation at the start menu after the first couple of scenes of me confused not understanding what was happening. I think an indication for if your health/fame/sanity was going to increase/decrease after each option would be great too, trying to deduce from the scene wouldn't always work. But yeah, these are just small details that we don't pickup during a game jam, especially without playtest so I think it's a sign of pretty well done job. Thanks for making this game, I'm sure it's going to pop off!
Really cool visual look, I made it pretty far but everytime I played I died from running out of health, maintained low sanity always though!
It forced me to make a lot of hard choices and then I had to deal with the consequences. Solid game dude!
small visual bug where you can keep pressing enter on the start screen and it restarts the animation.
Love the gritty design and cool concept! I feel like each scenario is really well thought out. The audio lends it a really polished vibe.
Nice submission!
Interesting concept! Very nice visuals and music.
The only downside to the implementation is that since this is a game that requires a lot of reading, It would be important to tone down the effects for the text. After a while of playing my eyes got very tired XD. Other than that, very nice!
The vaporwave visuals are trippy and out of this world. I liked this sort of procedurally generated story idea and did something similar myself. Not looking at the code, I'd bet this is pulling from a list of events that changes based on each decision (the monks would not leave me alone at one point). A little more branching would be an easy way to expand out what happens as the story worms its way around.
Hey, that was nice! I liked the visuals and how some choices developed over time
I think I had some bugs with consequences of choices (sometimes choices were affecting values not hinted above? and I gained money in situations I think I should lose them), but overall it was cool!
Also I like how you start the game with already depleted sanity lol
What an original concept!
I feel like giving bonus and penalty for both choices could be helpful to easily progress. I am for sure not good enough in english but sometimes i was surprised regarding the results of my choice.
i died trying not to get to know the prostitute LOL
One of the better games I played this jam
Ideal for playing on a CRT screen, (although it makes me dizzy xD)
Visuals are really interesting and cool, gameplay reminds me of Reigns! It gets pretty confusing on what is going on sometimes, and I think some events are bugged, resulting in money gain rather than loss. I find it very well made, however, and definitely think it is a solid 8.5 out of 10.
O_O Thanks for such score!! It's the 3rd game I make in Godot.
Very stylish. I want to be popcorn.
Probably the most original game I've played so far. I adore the visuals, and the prompts you get are pretty funny. I got to round 22, and then my sanity went to -14%, I think lol.
Game is addicting ngl.
A really cool-looking game! Reminds me of Lapse & Reigns.
The visuals & the text is the striking point of this game. Love the setting too!
Also, is some of the scenes that are presumed to take your money but do the opposite (like the police marijuana inspection bribery) intended?
Cool game. I like the writing style. And the graphic style! I conveys the crazy cyperpunk dystopia pretty well.
Unfortunately it's also really confusing. I think I got stuck on the "let me inside you" a lot, and it burnt through my turns. Is it the same person asking us over and over again? Also one time I earned 1000, and had no idea how that happened. Do I have a passive income?
I wonder why I can't just go to find a job and earn money? Is there a reason for that? Is the character just a data junkie who can hold one for his life? Why the toilet brakes 7 times a month?
Sorry, the questions make it look like I didn't like the game. The concept itself is pretty cool. I'd love to see it polished!
No worries, feedback is good. I think the game could be improved with:
- More content, OC.
- Pondering the probability of the cards, so not all the cards appear too often (it is implemented in the JSON but not in the code).
- Reviewing the actual content (as some results can not make sense, as you point out as well; you don't have passive anything xD neither that card should appear more than once).
- Improving the 3D models and/or giving some feedback on which story line are you following; even certain sound when a given card is drawn will suffice.
- Counters, so cards can no be drawn for a while after they are played, or even be removed from the deck if too much time passes.
- Adding a state machine, so cards are not trees or rand() that are loaded from the beginning but decks can be loaded to the card pile depending on arbitrary choices.
- Daydreaming: one mechanic that makes cards have a chance to succeed depending on your stats, so with two choices you can get up to four different outcomes.
Oh I know what happens with the "Let me inside you" card! Thanks for the feedback. It is just that if you reject him, he will keep knocking to your door. It would be great if he just gave up after a while.
Edit: Nevermind, I noticed you are already using decks. Maybe somebody else will find this interesting.
I have one nifty tool for dealing with randomness, and avoid the same event happening over and over again. I noticed it in another game, and I use it in mine.
Decks!
Imagine a deck of cards. Let's say there are 4 cards. [A,A,A,C].
Let's say we draw a random card from the deck, and it determines what event happens. As we see, card A represents more likely event, having probablilty of 75%. Event C has 25%. We pull cards from the deck until there is nothing left, then we just reset it.
What advantage do decks have over a simple random value?
1. We never have long streaks of unlikely events (It's impossible to get three C's in a row, and only improbable with randomness)
2. We quarantee that the rare events happen eventually (So there are no long streaks of likely events either).
There are disadvantages to this system (if the player knows about the deck, and what cards there are, they can have a good chance of predicting next events), but it is a nice way of making sure the player is not screved by randomness.
> - Adding a state machine, so cards are not trees or rand() that are loaded from the beginning but decks can be loaded to the card pile depending on arbitrary choices.
A state machine always sounds interesting!