The game was nice, and catchy. I fucking love the physics of the character, and the little animation.
However, I did soft-lock myself (I think ?) in the 3rd or 4th level (The one were the jumper appear), cause I killed all the enemy I should have used to jump over a gap .
Was fun nonetheless, please keep the good work
J3ff3z
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This was a nice game, had fun playing it.
Did have a little difficulty to understand the Left and Right Turn, but when overcome, the puzzle part was really nice.
You could probably have improve the "tutorial", by implementing the different one by one over the courses of multiple level instead of giving a solution, but that was a nice way to put it.
Continue this way ! Love it !
Quite simplistic gameplay, but enjoyable nonetheless.
The art was simple enough to understand what's happening on the screen, and I thank you for that.
Aggressive gameplay with the music that go well with this kind of game.
My rotten brain cannot quite grasp why it's important to kill the injured one before they call the police, as it spawn either way.
Overall, fun game, keep the good work !
Quite original game concept. Loved the visual and the music.
Had some difficulty to understand that MP used by aberation and SP on the UI are the same.
Would love to see more level and more aberation (Could only play two, and was disapointed that the UI suggest there were more to see, maybe because of my skill
Nonetheless, that was a great game, keep the good work !
Hey !
The game was really nice to play, and the athmosphere was a nice touch.
Love the humorous tone, that you can find in the sign or in the interaction with the npc.
Couldn't reach the uper sign with the sky road, because I didn't quite understand how to pass the obstacle after the T's one.
The music was really relaxing.
Please keep the good work and continue to create game !
Hey !
Really nice game, loved to be able to use the jetpack to move through the level.
The gameplay is really nervous during fight and I was surprise that the music wasn't. Was expecting some kind of DOOM's like music.
The jetpack need maybe a little more air control, but this difficulty to use it is part of the experience.
Maybe need more reference to the Lore In Game.
Be careful with the yellow room, some people are prone to seizure, and it could trigger them. (The idea was cool nonetheless.
The weapon was also kind of frustrating, but seeing the coments below, I would have love to see the other weapon you had in mind.
Please continue to create game !
Hey !
Control wasn't easy, and I didn't really understand if I was doing some damage to the enemy or not.
The music wasn't really battle worthy too.
HOWEVER, I really liked the music, and I just loved travelling into space with this music in background. Maybe a little Parallax effect would have been better, but overall, the experience was quite something.
Please continue to create some game and I would love to travel through space with your music
Thanks a lot for the comment and for playing !
Yeah, couldn't really figure how to make people understand that the cube where planters during the jam (Even though I have now some idea of I could have done so).
The collision is expected to be the same for both past and future, but I would have needed more level and more content to fully exploit that aspect.
Sorry for the mouse sensitivity, I always forgot that I have a really high DPI setting.
Thanks again !