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The Last Firewatch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Emotional Engagement | #4 | 3.875 | 3.875 |
Atmosphere | #6 | 4.375 | 4.375 |
Lasting Impression | #14 | 3.750 | 3.750 |
Overall | #26 | 3.625 | 3.625 |
Overall | #38 | 3.625 | 3.625 |
Characterization | #40 | 3.500 | 3.500 |
Mental Engagement | #94 | 2.625 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great work done in the known concept! Maybe, it's a bit hard to play, makes you feel dizzy. And I think it's better to implement some kind of a "hover and drift" move instead of a "jump". Overall, the atmosphere is very cool, just needs some tweaks to make this game more Player-friendly.
thanks for the useful feedback! Appreciate it
Great Game Keep it up !
Thanks so much!
Oh yeah, the atmosphere feels very good. Art and music fit very well. My computer seems to struggle with performance so I couldn't play it in depth with a decent framerate. Congratulations on getting this submission!!
Update: I saw some gameplay in the comments, and it does look so nice!!
Very impressive visuals and the story is revealed nicely. It would be nice to have something like a compass to keep from getting too lost.
Leena's last message:
My battery is low and it's getting dark.
Very nice Visuals super chill game with some Dubs this game would be perfect!
What an experience! The game looks unique and the atmosphere is fantastic. I like both Firewatch and Soma so this was right up my alley. It feels unbelievable that this was made in one weekend. Absolutely wonderful job!
Thank you! Appreciate the kind words a lot!
Beautiful visuals, and I cried at the end. Thank you for the experience!
oh wow... thank you so much! This honestly means the world to me and glad you liked it :)
Great game! I think it has an extraordinary visual style and an immediately engaging sci-fi world. So many questions come to my head, even after the first few seconds, which is always a good thing with sci-fi. The trickle of story throughout is also really well-done.
I think the main mechanic fits the theme of the game well, and the way it's implemented is very slick. One thing that bothered me however, was how easy it was to accidentally get turned around and end up visiting the same towers more than once. If that's the feel you're going for, I'd say it feels like the game should acknowledge that you got lost by having the robot say something about it. ("Here again? I can't believe I keep visiting the same tower" or something like that). But it feels like that feeling of being lost isn't really what you're going for. More the feeling of searching for, and discovering, new areas. And if that's the case, I'd recommend adding something to mark visually where you've already visited. Maybe changing the color of lights you've walked past?
Again though, excellent game. I was really affected by the ending too. Wasn't ready for something so existential!
I actually recorded my playthrough. If you want to see my impressions as I played, you can see it below (timestamp for your game in the description). Hope that can be useful!
Thanks so much for playing, writing this post, and making a video! I really appreciate it, especially for a game that I really wanted to experiment with and do something different. Your feedback, advice, and playthrough was really fun and interesting to watch!
I was able to really identify areas to improve it, and in the future I'd love to come back to it and give it some much needed QoL features that really emphasize and encourage the main goals of the game. This game was a lot of fun to make and I look forward to exploring this sci-fi universe even more!