FWIW I played a little and everything seemed to work as expected, but didn’t spend a lot of time with it because the text is so tiny and light. Very straining on 27 inch QHD.
When I saw that assets folder I knew my time had come, the first thing I did was replace all 67 card textures with touhou images, because I felt that was the natural thing to do. I later read in the about imgui tab that modification was also explicitly encouraged, so I feel I have acted perfectly as a demo tester here. Didn't quite work out, it broke some visuals and made the game crash immediately when going to the Dragon's lair or Goblin hive, but you can believe me, I played the finest Tutorial island level known to man.
After that, I switched back to "vanilla" and gave it another spin. Bugs reported from here happened in the normal version. I run Windows 10 with an RTX 2070 if that's important.
Bugs I found:
Crashed for me once after trashing cards with me not trashing a single card (not sure if not trashing a card is related). Just crashed a second time with that, it is not fond of me being enlighten-ed. Ok, I now trashed two cards and it didn't crash. Ok, trashing 1 card crashes it too, after testing every permutation, I can now blame the stop trashing button. Did not have the heart to test if it also crashes with recycle bin.
That was all I found. Other than that, everything worked as I remembered it. Trashed some goblins with the ol' glove-axe combo strat, worked like a charm. If you wrote logs somewhere (appdata?) and want them sent to look at the crash, I'll send them, I just couldn't find anything in the game folder itself. Other than that, nice engine! The debug stuff looks cool too, I'm mirin'.
Thanks for playing, the touhou tutorial total conversion is an inspiration. This also made me realize why that graphics bug is happening (it also happened with the goblin king, but only that card, so I wasn't too bothered) and it'll be fixed now. The enlighten thing is worrying because I was pretty sure that worked before, but I probably just broke it while messing with the card selection stuff.
EDIT: apparently I just replaced the "press done trashing" button handling code with "crash because I haven't implemented this yet" code. Should be pretty easy to fix
Comments
FWIW I played a little and everything seemed to work as expected, but didn’t spend a lot of time with it because the text is so tiny and light. Very straining on 27 inch QHD.
-put your files in a folder, zip the folder, not the files
-text is borderline unreadable on a 1080 15.6' laptop screen
I can't play like this.
is the ghosting around text only for the white stuff?
broadly speaking I'm not planning on doing res options any time soon, might bump the text size a bit though.
VERY GOOD
It's very good. I beat the boss.
There is no music and it is a very early prototype. At first I didn't know what to do but I figured out quickly.
What I played was fun.
When I saw that assets folder I knew my time had come, the first thing I did was replace all 67 card textures with touhou images, because I felt that was the natural thing to do. I later read in the about imgui tab that modification was also explicitly encouraged, so I feel I have acted perfectly as a demo tester here. Didn't quite work out, it broke some visuals and made the game crash immediately when going to the Dragon's lair or Goblin hive, but you can believe me, I played the finest Tutorial island level known to man.
After that, I switched back to "vanilla" and gave it another spin. Bugs reported from here happened in the normal version. I run Windows 10 with an RTX 2070 if that's important.
Bugs I found:
That was all I found. Other than that, everything worked as I remembered it. Trashed some goblins with the ol' glove-axe combo strat, worked like a charm. If you wrote logs somewhere (appdata?) and want them sent to look at the crash, I'll send them, I just couldn't find anything in the game folder itself. Other than that, nice engine! The debug stuff looks cool too, I'm mirin'.
Thanks for playing, the touhou tutorial total conversion is an inspiration. This also made me realize why that graphics bug is happening (it also happened with the goblin king, but only that card, so I wasn't too bothered) and it'll be fixed now. The enlighten thing is worrying because I was pretty sure that worked before, but I probably just broke it while messing with the card selection stuff.
EDIT: apparently I just replaced the "press done trashing" button handling code with "crash because I haven't implemented this yet" code. Should be pretty easy to fix
Also, no logs yet, that's probably something I should look into before next DD, seems like a useful thing to have