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A jam submission

ArchtowerView game page

Archtower is a nonstandard mix of Roguelite and ActionRPG. Explore mysterious Tower!
Submitted by Mr_SMOKE (@mnfl14) — 2 days, 23 hours before the deadline
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Archtower's itch.io page

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Comments

Submitted(+1)

Sadly couldn't play on linux, the game doesn't run in proton 4.10 or 5.0 https://streamable.com/3m7cx8

Since I don't have a windows computer I probably won't be able to test your game sorry :(

Submitted(+1)

idk if I want to play these demos anymore, I think I just want to wait for the full release. Either way you're on the right track and the aesthetic is tennouttaten

Submitted

I do feel like I have a hard time remembering where I was and where I wasn't, I'd consider having a minimap always on.

Submitted(+1)

First time playing your game, feels nice. Seems like it has quite a lot of replayability. Captured first 25 minutes of ever playing your game. Have to admit, that I've seen it being played on stream a bit, so I had an idea what it's about.  Video might take a while to process.

Developer

Hey, thank you for playing and making a vid, bro! And it is cool to finally see how it looks on ultra wide display, by the way :)

Submitted(+1)

Yeah I figured UWD helps covering few percent of different setups - a significant part of games can't handle that.  Rewatching the video a bit seems like some of the voice was cut-off with noise filtering, damn, sorry about that.

(+1)

This is an impressive FPS super polished and fun to play. Couldn't find any bugs in my playthrough. I lost myself occasionally due to the dull look of the first stages but it was something like 20 second, I felt that sound design could be better adding monster noise to the cultist and some impact to the mace. I loved the shaders, playing this game other than minimum resolution doesn't make sense for my eyes with the pixelated art style of the sprites but at the same time I think the 1px arms legs character design is a little weak in my opinion but I guess unless you pay an artist you can't do it otherwise. This is a nearly perfect experience that leaves me asking for more!

P.S.: Is possible to limit the FPS to 30? The animation of the sprites are not as smooth as 60fps, but this is mostly a nitpick.

Developer

Thank you for playing!
>FPS
As for camera, you can switch it between first person and third person mode, if you wish, pressing 'Tab'.
>lost myself occasionally
You can show minimap (press 'M')
>I felt that sound design could be better
Yeah, some of sounds is missing and some are templates
>Is possible to limit the FPS to 30?
Not really, that would ruin some stuff for game, and it would be more clunky with controls, as gamemaker would update only 30 steps per second, afaik

I'm glad you liked it and had fun with it :)

Developer

Most important changes since last DD in short:

• barrels drop weak equip (faster gearing for new characters)
• new generated characters may have up to 2 traits, with pros and/or cons
• now you can buy tower upgrades to hire more expirienced heroes, with better equip
• clan upgrades, micro bounuses for leveling your clan (talk to upgrade master in the camp)
• old saved will be deleted, but you will have access to "Compensation" quest in that case
• new weapons: slings, axes, maces (maces unlock with Vandal class after beating boss)
• a bit more exp gaining for normal mode (Story) form 80% to 90%
• you can find items, buy some clan upgrades, or get specific traits to affect your exp gaining for killing enemies
• loot drop and prefixes generation are more useful overall, you will get more what you need, depending on your class archetype and masteries
• level 1-3 (fire room) is much easier now
• threshold to use bandages is changed from 33% to 25% (when you hear your heartbeat), but now it can heal you over that threshold
• more often drop for normal (Story), as often as for hard (Ballad)

full patchnotes list here:
https://mr-smoke.itch.io/archtower/devlog/193145/traits-weapons-edition-patch-v0...