thanks for recording footage! I did indeed watch all of it and was able to fix a bug where the AI froze up thanks to you.
To answer your confusion about the guns turning over time, that behavior is indeed a feature and not a bug. The idea is you're meant to "swing" your weapon using the mouse cursor instead of hovering it over your target. Alternatively you can aim your weapon before entering an encounter so you don't have to wait for it to spin around. Guns are all procedurally generated and rotation difficulty is one of the stats they're created with.
I get this feels really weird and unintuitive but it's a unique spin on top down shooting I wanted to experiment with.
That's an interesting idea. To be clear, the part that was bugging me was the fact that the rotation gradually becomes slower as it approaches the cursor position, not the fact that it rotates slowly. I think it would be more sensible to the player if the rotation rate was linear. But with the way you described the "swinging" action you're going for, I guess the way you've done it encourages that more.
It might also be interesting if instead of slowing down it kind of overshoots the target and bounces back a little bit like a spring.
Sorry if this wasn't explained well. You can type 'pilot' again to unpilot them, and 'snapback' to put your camera back on you. Thanks for checking it out!
See my video. You did a great job with this tutorial and the UI, you're communicated complicated concepts in a very clear way. The movement felt slow but everything else was super cool. Well done!
hey thanks so much for recording footage! I found a few little bugs and managed to stamp them out. Watching people play is super helpful. I'm working on some stuff to address movement right now you're not alone in thinking its too slow :P
The terminal is very well implemented, loved that I could press 'up' and get my last commands. But I think it needs a way to respond to invalid input or clear my input. I typed "quit" because I don't know how to close it, and it went to a new line of input. So by instinct I did "ctrl+c" to clear but that doesn't work.
You may want to have the pause menu prompt the user before going back to the main menu. I accidently pressed that option and lost all my progress I think.
Overall the game looks and sounds cool. I love the hacking (´ ∀`)♡
Comments
thanks for recording footage! I did indeed watch all of it and was able to fix a bug where the AI froze up thanks to you.
To answer your confusion about the guns turning over time, that behavior is indeed a feature and not a bug. The idea is you're meant to "swing" your weapon using the mouse cursor instead of hovering it over your target. Alternatively you can aim your weapon before entering an encounter so you don't have to wait for it to spin around. Guns are all procedurally generated and rotation difficulty is one of the stats they're created with.
I get this feels really weird and unintuitive but it's a unique spin on top down shooting I wanted to experiment with.
That's an interesting idea. To be clear, the part that was bugging me was the fact that the rotation gradually becomes slower as it approaches the cursor position, not the fact that it rotates slowly. I think it would be more sensible to the player if the rotation rate was linear. But with the way you described the "swinging" action you're going for, I guess the way you've done it encourages that more.
It might also be interesting if instead of slowing down it kind of overshoots the target and bounces back a little bit like a spring.
damn this is some good shit
btw how do u get back from piloting cyborgs
Sorry if this wasn't explained well. You can type 'pilot' again to unpilot them, and 'snapback' to put your camera back on you. Thanks for checking it out!
Played for about 50 minutes. Like this game alot.
I love the atmosphere and HUD the most about this game. My only gripe so far (of the little I saw) was I wish movement started out faster.
Eager to see where this goes
See my video. You did a great job with this tutorial and the UI, you're communicated complicated concepts in a very clear way. The movement felt slow but everything else was super cool. Well done!
hey thanks so much for recording footage! I found a few little bugs and managed to stamp them out. Watching people play is super helpful. I'm working on some stuff to address movement right now you're not alone in thinking its too slow :P
The terminal is very well implemented, loved that I could press 'up' and get my last commands. But I think it needs a way to respond to invalid input or clear my input. I typed "quit" because I don't know how to close it, and it went to a new line of input. So by instinct I did "ctrl+c" to clear but that doesn't work.
You may want to have the pause menu prompt the user before going back to the main menu. I accidently pressed that option and lost all my progress I think.
Overall the game looks and sounds cool. I love the hacking (´ ∀`)♡