A turn-based sidescroller is pretty novel, and works surprisingly well in practice, but I found myself fighting the GUI a lot. Especially whenever I wanted to go down and the toolbar was in the way - is there a prime resolution for it, or a hotkey to hide the bar altogether? I was going with the windowed but I might've missed a bunch. Otherwise, it was pretty fun, nice use of the skill system after you got to grips with it.
Anyway yeah, let the audience raw that foxgirl like there's no tomorrow.
If you were zoomed in / relying entirely on the automatic camera / especially if your screen is small that's likely. It's definitely a problem for smaller screen sizes -- I've made sure the game works but the GUI ends up taking a lot of screen space in that case. You can't click past the GUI because you'd accidentally take turns trying to drag the abilities or interact with the GUI.
But (at least in the first 'stage area' of the game) you go downwards a lot so downwards visibility is important despite me putting GUI in the way down there. I'd like as much open space as possible without the player having to zoom out so they can't even see anything properly (and limited zoom out at 2x zoom out). Maybe I'll make it so the middle mouse button also toggles in and out the GUI, but I still need to think about freeing space. Maybe the top GUI only shows when you get a message and then scrolls out of the way until the player manually brings it down, maybe the bottom GUI only shows if you move your mouse to the bottom of the screen (or a setting can make it always-on) though it'd be annoying if you try to move and the GUI suddenly pops up. I'll give it some thought, thanks.
I'll keep an eye out for it. Some of them like the blue run indicators are clear but the greens/reds are kinda awkward, I might redesign how they look but I'm not sure how to do it. But an opacity meter in the settings would be easy to make though.
Thanks for trying it out! Some day there will be a valley with foxfuck.
Comments
cool game
I can play this coom game with 1 hand but I can't play it yet
A turn-based sidescroller is pretty novel, and works surprisingly well in practice, but I found myself fighting the GUI a lot. Especially whenever I wanted to go down and the toolbar was in the way - is there a prime resolution for it, or a hotkey to hide the bar altogether? I was going with the windowed but I might've missed a bunch.
Otherwise, it was pretty fun, nice use of the skill system after you got to grips with it.
Anyway yeah, let the audience raw that foxgirl like there's no tomorrow.
If you were zoomed in / relying entirely on the automatic camera / especially if your screen is small that's likely. It's definitely a problem for smaller screen sizes -- I've made sure the game works but the GUI ends up taking a lot of screen space in that case. You can't click past the GUI because you'd accidentally take turns trying to drag the abilities or interact with the GUI.
But (at least in the first 'stage area' of the game) you go downwards a lot so downwards visibility is important despite me putting GUI in the way down there. I'd like as much open space as possible without the player having to zoom out so they can't even see anything properly (and limited zoom out at 2x zoom out). Maybe I'll make it so the middle mouse button also toggles in and out the GUI, but I still need to think about freeing space. Maybe the top GUI only shows when you get a message and then scrolls out of the way until the player manually brings it down, maybe the bottom GUI only shows if you move your mouse to the bottom of the screen (or a setting can make it always-on) though it'd be annoying if you try to move and the GUI suddenly pops up. I'll give it some thought, thanks.
i feel bad for the fox girls all they want is a fuck but sex is not even real
only complaint ive got is that those ui thingis that indicate ur moves are pretty hard to see
I'll keep an eye out for it. Some of them like the blue run indicators are clear but the greens/reds are kinda awkward, I might redesign how they look but I'm not sure how to do it. But an opacity meter in the settings would be easy to make though.
Thanks for trying it out! Some day there will be a valley with foxfuck.
what a really cool game!
it feels like a cross between darkest dungeon , hearthstone and jill of the jungle
the dialog & tummies are awesome !! i like pulling off a sorta windstep mid air combo
you made the right move making the player invincible i feel like a god killing all the catgirls bwhahaha
The last time I uploaded a game (with the old health system) the player got stunlocked by a (temporarily removed) sheepgirl enemy.
Looking up Jill of the Jungle. It's soulful. I should add hanging vines in the room generation.