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A jam submission

Hadal CalmView game page

Underwater PVP platformer-shooter with Co-op Boss fights
Submitted by Donpommelo (@donpommelo) — 2 days, 8 hours before the deadline
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Hadal Calm's itch.io page

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Comments

Submitted(+1)

Nerf bots please

Can't wait to play more MP with them!

Developer

tyty. Just nerfed the bots yesterday to have more human-like mouse movements and vision restrictions.

I still can't beat them.

(+1)

This game is already pretty fun! Mechanically it's sound - it reminds me of soldat and another game I can't remember the name of but that I can SEE in my head. I feel like with bros and on voice this game would be elevated massively. Movement is fun, feels a little unpolished but you can definitely see the core of it taking shape, and just in general I love where it's going. The music is great and the backgrounds are fantastic; keep it up!

Developer

Thanks for playing!

Music is composed by https://soundcloud.com/vcrchitect you should check them out!

Submitted(+1)

Reminds me of Soldat. Nice Game, didn't know it had a singleplayer Campaing until now. Really nice Music, I enjoyed that a lot.  It might be nice to have some Seeweed or corals or something to spruce up the blank looking levels, but on the other hand that might take away from the Clarity it currently has.

Developer

Thanks for trying it out! I hope people aren't turned away by the multiplayer emphasis, because there's a decent amount of single-player content as well, especially now that pvp against bots is in the game.

Your point on visuals is noted. I've been wanting to do a map/tileset rework for a while now but haven't gotten around to it.

Deleted post
Developer(+1)

Thank you for playing the game

After looking into it, issue is not physics related; that should already be time-stepped fixed properly, but rather a janky implementation of elevators and a handful of other map features which do things based on elapsed time. Elevator platforms are coded to move towards a point until its position lines up, but when the fps drops, it doesn't check position frequently enough until overshooting its destination.

Thank you for bringing this to my attention; i'll try and have it fixed in the next patch. As for the mouse issue, this is the first time I've heard of it and I'll have to look into it.

Deleted post
Developer(+1)

Just wanted to let you know that the "30 fps" option was bugged to actually set fps to an unplayable 10 instead. That and the fps-related issues should be fixed in the most recent patch.

Thanks for reporting this bug. None of my regular testers play on 30 fps so these bugs have been in the game for a while.

Deleted post
Developer(+1)

good to hear. Some notes:

  • Eggplants in single-player eventually to be used as currency in the quartermaster. However, for the purposes of the demo, all items start off unlocked (for the same reason, picking up artifacts in the world to unlock them doesn't do anything) 
    • Additionally, there is a pvp mode "Eggplant Hunt" where the objective is to kill other players to steal their eggplants
  • The camera issue is noted, and I'll fix that in the next patch
  • Artifacts are currently more balanced for pvp, and there are several of them that have little to no effect in the campaign (gemmule, amdahl's lotus etc). (as well as a few that are probably broken.)
    • The single-player story is probably the least polished part of the game and I plan to revisit it when I get better at level design. I envisioned future artifacts to feel like pins in Hollow Knight and several current artifacts will probably become pvp exclusive
  • I'll need to think of a better solution for running out of ammo besides "you lose". Probably, running out of ammo will force the player to use the "Fisticuffs" weapon in a future patch
  • That exploration puzzle is very janky and I'll probably get around to implementing it more sensibly in a future patch.

Thank you so much for playing and for the bug reporting!

Submitted(+2)

I played through the first part of single player, good fun!