Back again with the Catlike Magic! I beat the game twice, trying shockwave and air serpents. You can move now! I like the movement addition and the rework of skills and abilities. The first level was really hard, I think one or two crabs would suffice for an intro, I died quite a few times with three crabs only on the first level. Maybe a default dash would add to survivability and make the first level possible. The additional abilities you gain are insanely powerful and you couldn't lose after gaining them so perhaps scaling their damage back a little would be good. That being said I love the air serpents and shockwave, they are cool. The upgrade system worked nicely and was very fun to think about and play with. The only thing I wish was different was the icons of the upgrades and abilities, even a simple palate swap would work for a demo. I seriously look forward to more from this game and I'll be playing next time! What do you plan on adding next?
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