Everyone has already mentioned the lag so I'll try and focus on the game itself.
I really dig the quirky visuals, with Chad as the MC and the soulful menu art. I also like the very old-school feel of the gameplay. Menus are nice, and I was able to intuit them easily enough. The map can be somewhat hard to read, and with the intense fog of war is a necessity.
Music is also good stuff, helping capture that 90s ARPG feel. Some more sound design obviously wouldn't hurt down the line.
I really hope the lag issues get sorted out, it seems like there's a quality retro experience in the making with this one.
I give Plunderground Heroes: This review is still under construction, so don't even think about bothering me about it/10
I'm working to eliminate all lag as we speak, but that entails reworking a lot of the architecture and takes some time (hopefully done before next demo day).
The map is also a work in progress. I rushed it a bit and you can tell, since it makes the game even laggier. Same goes for the music, it's just a quick draft on whats to come, just to test the audio component of the whole thing. Sounds will follow too of course.
using Chrome, had multiple seconds of lag with each movement, sadly unplayable with this lag which is a Shame, I was excited to play this just from what I've seen of it so far.
I tried firefox and then I saw the warning. The performance in firefox was bad. Then I tried Edge and it was still pretty bad performance. I think you should have instructions on how to play in game since you are placed there not knowing how to get to the sword. I'll have to come back to play this game later.
i dont think your wifi is to blame, i need to optimize a whole lot. hopefully it is at least somewhat stable and clicks aren't registered with a lot of lag
Comments
Everyone has already mentioned the lag so I'll try and focus on the game itself.
I really dig the quirky visuals, with Chad as the MC and the soulful menu art. I also like the very old-school feel of the gameplay. Menus are nice, and I was able to intuit them easily enough. The map can be somewhat hard to read, and with the intense fog of war is a necessity.
Music is also good stuff, helping capture that 90s ARPG feel. Some more sound design obviously wouldn't hurt down the line.
I really hope the lag issues get sorted out, it seems like there's a quality retro experience in the making with this one.
I give Plunderground Heroes: This review is still under construction, so don't even think about bothering me about it/10
Thanks mate.
I'm working to eliminate all lag as we speak, but that entails reworking a lot of the architecture and takes some time (hopefully done before next demo day).
The map is also a work in progress. I rushed it a bit and you can tell, since it makes the game even laggier. Same goes for the music, it's just a quick draft on whats to come, just to test the audio component of the whole thing. Sounds will follow too of course.
using Chrome, had multiple seconds of lag with each movement, sadly unplayable with this lag which is a Shame, I was excited to play this just from what I've seen of it so far.
Thanks for all the performance/lag reports. I'm looking into it and trying to figure out how to iron that out.
Unfortunately I had performance issues in firefox/chrome/edge , it is very very slow and unplayable. Sorry, I would love to play this
not bad i think its a good foundation attacks work, animations play, and loot drops.
I tried firefox and then I saw the warning. The performance in firefox was bad. Then I tried Edge and it was still pretty bad performance. I think you should have instructions on how to play in game since you are placed there not knowing how to get to the sword. I'll have to come back to play this game later.
it keeps booting me back to the title screen
let me know if it works better now, could've been a timeout interval that was too short
seems to work better now. the framerate is molasses, but that could just be my own shitty wifi
i dont think your wifi is to blame, i need to optimize a whole lot.
hopefully it is at least somewhat stable and clicks aren't registered with a lot of lag