Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Deadeye Deepfake SimulacrumView game page

Unimmersive Sim
Submitted by nodayshalleraseyou (@deaddeepsim) — 2 days, 15 hours before the deadline
Add to collection

Play game for cool people

Deadeye Deepfake Simulacrum's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Playthrough: 

This is a really cool game, and I think it has commerical potential. People might complain about the difficulty, but it felt good to me. The sound design and UI polish are both top-notch. Also, the hacking in the tutorial is more interesting than anything in Hacknet, although that's not saying much.

I don't have much to add in terms of feedback. This is a good vertical slice. Reminds me a little bit of Hotline Miami (the stealthy/tactical nature of the combat, and the fact that you die easily). All you need now is, well, the rest of the game. Content, story, stuff to do that doesn't feel repetitive or grindy.

>tfw no AI-generated concierge gf

Submitted

Very cool aesthetics - I especially like the UI. There is a good attention to detail, music is nice to listen to. It's an oddly immersive experience, despite having an abstract art style overall. The hacking as a primary way to interact with many things in the game definitely creates some challenging puzzles.

Submitted

Hey heads up, I streamed my reaction to your game. You can find a recording of it here: 

Very interesting game! I really felt like a hacker while playing it! Very cool UI and art design too! Keep at it!

Submitted

It's very interesting. It perfectly emulates trying to figure out exactly what to enter in the terminal on Linux to do what I want to do. Personally, I discovered that shooting the cameras to bait people to get into the area that I was at so  could easily kill them was more effective and needs to be done a bit to get enough data to get into the main servers or to get far enough to assassinate a target. It's a really good game and I don't have any problems with it. Maybe having an ID type of system so the mouse cursor could hover over something and say exactly what it is, because right now you can see a camera or a server and not know what it is exactly until you hack into a system by random and do a network scan. Sort of like how people mark which camera is which or what's on the server in real life at times. Maybe even the possibility to get into a server directly without hopping without needing to crack any passwords. This is really good and I want to see what happens next with this game.

Developer(+1)

Thanks for the suggestion about hovering the cursor over computers! I hadn't thought of that and its a really good idea. 

Submitted

This is an interesting game. I'll have to come back to it when I get the chance. I didn't get very far, but the hacking in the game was very cool, and I'd love to see more games get as in-depth with it.