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A jam submission

Warm ItzlerView game page

The future of Cold Itzler
Submitted by PricklyPearGames (@ColeDitzlerOnTw) — 2 days, 23 hours before the deadline
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Warm Itzler's itch.io page

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Comments

Submitted(+1)

Played it, got 20 of 41 parts and over 1000 dudes.

The idea is cool, and it was fun at first, while I was getting more dudes and becoming able to take on tougher enemies, but eventually it got boring. Cause while thee are different enemy types that require different tactics(e.g: attack them from behind while thye're not shooting, etc.) aiming is rather clunky, cause it forces all the dudes to move towards the crosshair, and the rate at which you throw them is quite low, so it's always easier to just order all of your dudes to attack the enemy hoping that they mange to overpower it before it counterattacks.

Also, they tend to get stuck in narrow passages and on corners.

Also, when I got to around 1000 dudes, my fps dropped to 15. Dismissing them only increased it to 20 when they weren't in the viewport.

Submitted(+1)

My cute little space pikmin army reached 500, there was nothing more that could stand in our way.

Like the others said, I would have loved more unlockable space bases. The base gameplay is very fun, I spent like an hour collecting parts and more minions without even noticing. If that's not the hallmark of a good game, what is.

Submitted(+1)

Its cute. Hard to tell what does and doesn't kill your Things tho, and with there not really being any life to them, or a timer of forgiveness before they get blasted into nonexistence, I just kept loosing hordes of them, unless I ran over the absolute smallest enemies which seem to have no attack of themselves. Your followers get stuck very easily on corners, especially in the circular ways up, also your upper floors look really bad. 

Submitted(+1)

I like it! Though after conquering the nearby land, it starts to get annoying to go back to home base to get the guys that carried stuff away. I think it'd be a pretty cool mechanic to either carry the base around at some point, or to conquer a enemy base to get a fast track home or something.

Visuals and Sound are great, fit perfectly.

Melee didn't seem to do anything, so that was weird. Also,  there was quite a bit of carriers getting stuck despite having more than enough to carry it, was fixed after taking them off and putting them back on.

A little bare bones, but it's still fun. Excited to see it continued.

Interesting concept, i like the crawler creatures, the weird mouth ball and the eyeballs. Having to pick up the workers on the base a few at a time is a bit annoying. I feel like the crawler creatures could have their legs animation scale with the overall speed of the creature as it currently looks like it's sliding. I Some other 'nemies'? had visuals that are too abstract and out of place imo.

Submitted

Not sure what I was doing, but I liked the sound effects.