It's a cute game. I really enjoyed your instructive drawings, really charming. I played through the whole thing, and found the secret drawing at the end. I also really liked the bonus stage. It had an obvious difficulty spike, but I really enjoyed that challenge. I think the game would look better as simple drawings, and not necessarily pixelart.
Play game
Poke ALL Toads's itch.io pageComments
Thanks for playing! I didn't think anyone would find that easter egg, I'm glad you explored a bit to find it.
>I think the game would look better as simple drawings, and not necessarily pixelart.
I agree with you, I realized it not too long ago. If I started to dev the game from zero again I would try to use the style in the tutorial or at least adapt it to something easy to animate. Sadly at this point of development moving away from pixel art would be very difficult for a lot of different reasons.
Maybe for a sequel or remaster if this game ever gets succesful enough.
Played it, didn't complete it, actually, managed to beat it again, it's just one of the final levels threw me off cause it had an extra pathway, which made me think that I need to use it instead of throwing the fairy across the rift. I like how you've improved the look of the game, but I'm afraid the new toad sprite doesn't really fit that well, cause all the other sprites are detailed, while the toad is rather minimalistic. But still, it's better than the old. After I beat it and watched the credits, it's clear that all the art will be in the same style as toads, which is neat, although I will miss the current derpy-looking fairies.
Anyway, keep up the good work!
Not much to say that hasn't been said, it's fun, charming, the tutorial is good, only issue really is the text. Otherwise well done.
Love this. Super charming top to bottom. Art is great, music is great, puzzles are clever, music and sound effects fit well, tutorial pop-ups are short and sweet. Great game.
Only real problem was that the text did not seem as crisp as the rest of the game when scaled/at fullscreen, slightly hard to read. 3x scale also didn't work for me, just adds big black borders.
the bad news is that window scaling 3x just adds a black border to 2x for me. the good news is that that's my only complaint; the tutorial is helpful without being boring or condescending, and it's impressive how the mechanics make the concept of a real time puzzle game seem natural. overall a very well reasoned game.
Whats new
- New toad sprites. Check them out, give them a poke!
- New level backgrounds
- New music
- New sounds (a lot of them)
- New interaction indications
- Added screen to introduce the level name before it starts
- Added quick-switch, switch pressing a single button (makes the game quicker, but harder)
- Added level timer. Turn it on and attempt to finish the levels in record time!
- Added new level in initial world to smooth out the tutorial
- Music is now dynamic depending on what you do in the level
- Clearer level select (still has placeholder art)
- Improvements in colission detection for the player
- Level adjustments here and there
- Small tweaks here and there
- Tweaked main menu UI
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