Hey. I played your game as part of a Demo Day stream. If you didn't catch the stream live, here's a link to the video:
You can see my other demo day 46 streams as well on my channel.
Hey! I played through the first world. It was alright. The gimmick of using the top of the cube was cool, but other than that the levels felt kind of samey. It probably gets spicier at the later worlds, but the first world at least, it felt like it could be compressed.
I felt like the physics were a little wonky. Like it wasn't entirely satisfying watching the ball travel, it behaved a little bit strangely.
It'd be nice if you could click on the tools without needing to open a dropdown. Or better yet, have shortcuts.
I didn't use the regular brush tool that much, I thought the line tool was more reliable.
Dragging using the right mouse felt waay too crazy, I just used WASD.
Here's a VOD of me playing it: https://www.twitch.tv/videos/1582929536
Fun concept. Reminds me of an old mobile game I used to play called Graffiti Ball.
The dropdown menu to select a resolution scrolls REALLY slowly when using the mouse wheel, and it's kinda hard to tell if vsync is enabled or not. There's a typo in the first tutorial. "To goal" should be changed to "The goal."
There are some minor physics problems, such as balls spinning forever inside green circles, and balls occasionally sticking to the bottom of lines. Also, I noticed that occasionally when I hit the "Start" button twice without changing the level at all, the ball moved in two different ways. Is there some sort of random number generator being used?
Fix up the issues I mentioned above and I think this could be a fun little physics puzzle game.
Thanks for playing the game. I went ahead and watched the whole video, thanks so much for doing this, stuff like this really helps out. Also I was really excited to see that the solutions you came up with for some of the levels were completely different from the ones I intended. Things like the rotation in the space sector not rotating 90 degrees as well as the cross on the tool cycle popping up incorrectly are bugs. The levels in the space sector are unfinished and just there to show off the mechanic, and I don't think the 3rd level is solvable but thanks for trying it out. Watching yours and others playing the game it's apparent that I need to expand the tutorial a bit more, and make the mechanics of the game more clear in the beginning. As well as a much more in depth explanation of the tools since more than half of the tools went unnoticed in your playthrough. There's definitely still some work needed on the physics and I'll be sure to keep your comments in mind as I try to polish it.
What's new in this demo:
As always thank you so much for trying out my demo. Any and all feedback is appreciated but I would like it if you could pay particular attention to the ease of drawing out your solutions. As that has been where a majority of the time spent went.
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