The tutorial was incredibly boring. I was just sitting there reading text for multiple minutes on end with barely any chance to practice what I was supposed to be learning, and then killing the shooting target was just me hammering a button over and over and over again until all its shields were gone. Also, what does TP stand for?
The UI being the default UI immediately gives it the RPGMaker expectation. The Background Image on the beach tiles horribly and is way to pixelated. Also why use RPGMaker for 3D? More or less every 3D Capable Engine I know of does it better and isn't much more difficult.
Minimap is useless on the Beach level thing, since its just a square, Colors for the Sand are horrid. It works fine on the Raft, with red as the base and yellow as the Highlight, but not on the Beach itself.
Movement is, as expected from this Plugin Floaty and unfun.
Personally I'm not a Fan of mouse input to move and interact, but its default in RPGMV+ as far as I know.
Color attrocities continue in the Dungeon. Minimap seems to be potentially more useful.
3D Plugin rotates Actors, which looks terrible with static in place Things like the Door. also the Dungeon apparently is my House or something? I don't quite follow the Story.
You also have basic RPG Interface, on a super low resolution Tileset and super high resolution Character Images. It clashes hard.
Theres no Point in a yes answer if its the only possible Answer. It works if you're under some mind control but even then you should have a Yes and No, while the No still says yes. And don't describe stuff like [A Girl showed Up] You have a giant space above the Textbox, show it.
Why am I getting taught about Fantasy medieval melee weapons at a modern Gun Range? Thats odd.
Looking at the Menu, I say the same as I said to others before. Just jamming a bunch of Plugins into it, adding as many Stats and systems as possible is not going to make a good Game. Personally I think less is more applies definetly.
I didn't read through the Weapon tutorial properly, so just bought something. I'm also not going to bother comparing 2000 Weapons in 7 different Categories, I'm just going to assume more expensive means better, since it all seems to be stat-sticks anyway.
Why do I even need 7 different Weapontypes?
Theres also apparently seeds/gardening and/or alchemy, is this needed ontop of all the other Stuff?
Event NPC decided to walk into the 1 Tile wide corrider, blocking me from entering for a while until he decided to wander out again. Don't do 1 Tile wide long corridors if you have NPCs randomly wandering around.
The switching with left/right through the Weapons is better done then a lot of other Games do it. Still don't think you need every weapon type on every party member tho.
Also theres Guards against weakness with shield breaks and everything. Of course.
And of course I have a full anti melee/anti magic Shield I need to juggle between aswell. With their respective Shield breaks aswell.
And a boost system.
Finishing the Tutorial Enemy took nearly 20 Turns of mindlessly holding down Spacebar. If you explaiined everything, it should go down in 1-2 hits afterwards, especially if it doesn't retaliate in any way.
And I'm getting experience from a tutorial Dummy. Why? Right, to spent statpoints and get yet another unneeded System explained to me. But it doesn't open the Menu to allow me to do so immediately. Instead if teleports to another Map and continues as normal, expecting me to open it myself and spent them there.
First battle against a Demon, Imp whatever it actually is, and I miss my first attack, which doesn't reveal that weapons Weakness or not. Fair. It does however cause the Enemy to use howl, which has its graphic not found, and thus prompting a restart. So I can't continue from here on out.
Comments
Hey. I played your game as part of a Demo Day stream. If you didn't catch the stream live, here's a link to the video:
You can see my other demo day 46 streams as well on my channel.
The tutorial was incredibly boring. I was just sitting there reading text for multiple minutes on end with barely any chance to practice what I was supposed to be learning, and then killing the shooting target was just me hammering a button over and over and over again until all its shields were gone. Also, what does TP stand for?
Did not like the controls at all. The writing could also use a lot of work.
Some of the music was pretty good.
The UI being the default UI immediately gives it the RPGMaker expectation. The Background Image on the beach tiles horribly and is way to pixelated. Also why use RPGMaker for 3D? More or less every 3D Capable Engine I know of does it better and isn't much more difficult.
Minimap is useless on the Beach level thing, since its just a square, Colors for the Sand are horrid. It works fine on the Raft, with red as the base and yellow as the Highlight, but not on the Beach itself.
Movement is, as expected from this Plugin Floaty and unfun.
Personally I'm not a Fan of mouse input to move and interact, but its default in RPGMV+ as far as I know.
Color attrocities continue in the Dungeon. Minimap seems to be potentially more useful.
3D Plugin rotates Actors, which looks terrible with static in place Things like the Door. also the Dungeon apparently is my House or something? I don't quite follow the Story.
You also have basic RPG Interface, on a super low resolution Tileset and super high resolution Character Images. It clashes hard.
Theres no Point in a yes answer if its the only possible Answer. It works if you're under some mind control but even then you should have a Yes and No, while the No still says yes. And don't describe stuff like [A Girl showed Up] You have a giant space above the Textbox, show it.
Why am I getting taught about Fantasy medieval melee weapons at a modern Gun Range? Thats odd.
Looking at the Menu, I say the same as I said to others before. Just jamming a bunch of Plugins into it, adding as many Stats and systems as possible is not going to make a good Game. Personally I think less is more applies definetly.
I didn't read through the Weapon tutorial properly, so just bought something. I'm also not going to bother comparing 2000 Weapons in 7 different Categories, I'm just going to assume more expensive means better, since it all seems to be stat-sticks anyway.
Why do I even need 7 different Weapontypes?
Theres also apparently seeds/gardening and/or alchemy, is this needed ontop of all the other Stuff?
Event NPC decided to walk into the 1 Tile wide corrider, blocking me from entering for a while until he decided to wander out again. Don't do 1 Tile wide long corridors if you have NPCs randomly wandering around.
The switching with left/right through the Weapons is better done then a lot of other Games do it. Still don't think you need every weapon type on every party member tho.
Also theres Guards against weakness with shield breaks and everything. Of course.
And of course I have a full anti melee/anti magic Shield I need to juggle between aswell. With their respective Shield breaks aswell.
And a boost system.
Finishing the Tutorial Enemy took nearly 20 Turns of mindlessly holding down Spacebar. If you explaiined everything, it should go down in 1-2 hits afterwards, especially if it doesn't retaliate in any way.
And I'm getting experience from a tutorial Dummy. Why? Right, to spent statpoints and get yet another unneeded System explained to me. But it doesn't open the Menu to allow me to do so immediately. Instead if teleports to another Map and continues as normal, expecting me to open it myself and spent them there.
First battle against a Demon, Imp whatever it actually is, and I miss my first attack, which doesn't reveal that weapons Weakness or not. Fair. It does however cause the Enemy to use howl, which has its graphic not found, and thus prompting a restart. So I can't continue from here on out.
Didn't enjoy it very much, sorry.