It was cool to see that there was a new level, and I did manage to get through it. I actually had fun this time, though I still don't know what on earth is happening.
Kind of a mess, but a decent amount of mechanics look good. Using the movement of lifting and lowering the gun as melee is both humorous and logical, and I liked how you used the same lift gun mechanic to ride that green wire. The titular hair mechanic is strange, but decently compelling to use. The movement options is when things start to feel crowded, with crouch jumping, grenade jumping, splat and launch, and gun bouncing. There's so many that I felt overwhelmed and found it hard to try and experiment with the options. Might help if there were obstacle courses that helped introduce those movement options so the player can get used to them.
Glitch(?): The tutorial said the brain dome guys were only killable with melee, but I killed him with grenades. That or I miss understood the sign and it meant the brain dudes only attack with melee.
Don't bind to Z/Y Thanks. Grenades always fall to the Right, regardless of my Orientation
Level Select on Esc doesn't work. I'm also immortal and the Combat has such tiny Hitboxes that it didn't feel very Fun, so I skipped that. Almost immediately fell through the Floor in Level 1.
Got hit by that Guy with the Voice, teleported to the Gun Elevator Thing. Also tiny Hitbox with off-centered Gun so hard to hit. I clip partly through the moving Platform, and I get a weird and unexpected Boost of Speed when jumping of it. I guess it is intended, but it feels weird.
Couldn't figure out what to do with the Wizard. Theres a hole in the Ceiling, so maybe I have to jump through there, but I don't get enough Velocity from the Platform. Quit after that.
Comments
It was cool to see that there was a new level, and I did manage to get through it. I actually had fun this time, though I still don't know what on earth is happening.
Kind of a mess, but a decent amount of mechanics look good. Using the movement of lifting and lowering the gun as melee is both humorous and logical, and I liked how you used the same lift gun mechanic to ride that green wire. The titular hair mechanic is strange, but decently compelling to use. The movement options is when things start to feel crowded, with crouch jumping, grenade jumping, splat and launch, and gun bouncing. There's so many that I felt overwhelmed and found it hard to try and experiment with the options. Might help if there were obstacle courses that helped introduce those movement options so the player can get used to them.
Glitch(?): The tutorial said the brain dome guys were only killable with melee, but I killed him with grenades. That or I miss understood the sign and it meant the brain dudes only attack with melee.
Don't bind to Z/Y Thanks. Grenades always fall to the Right, regardless of my Orientation
Level Select on Esc doesn't work. I'm also immortal and the Combat has such tiny Hitboxes that it didn't feel very Fun, so I skipped that. Almost immediately fell through the Floor in Level 1.
Got hit by that Guy with the Voice, teleported to the Gun Elevator Thing. Also tiny Hitbox with off-centered Gun so hard to hit. I clip partly through the moving Platform, and I get a weird and unexpected Boost of Speed when jumping of it. I guess it is intended, but it feels weird.
Couldn't figure out what to do with the Wizard. Theres a hole in the Ceiling, so maybe I have to jump through there, but I don't get enough Velocity from the Platform. Quit after that.
you hate my game (。•́︿•̀。)
I don't hate it, I just don't necessarily like it very much. Sorry.