I gave it a try, was flying around in circles for a while trying to hit my target, pressed space, but it didn't seem to have any effect, eventually managed to line up with it and fired off some missiles, then the game told me that my next target(I now realize I must've pressed Z along with X) is 78000 units of distance away from me, I tried flying towards it, but it was taking too long, even though I was holding shift the entire time, so I gave up.
The controls are very uncomfortable to use, I dunno if it's how they work in other flight sims, cause I never played them. Also, I had the same problem as SPECXHT, I ran the game in 640x480, windowed on Win10, Radeon RX 550. The starting scene with the hangar looked strange, too:
There's not too much here, but my negative points would be that the turning is a bit too slow, the G-Force blackout stuff is a bit too extreme considering the large turning circle, and it's kinda hard to aim the machine gun fire.
Other than that, there's some potential here, I hope you keep at it.
I don't know how you got this to be 4mb. It's really smooth, works really well, took me a while to memorise the controls but once I did, all fine. Great tech demo, interested to see more.
Where'd you get stuck? It lists the controls before you start the mission. The button prompt to talk to the person to start is offset pretty far on higher resolutions though which is a bug, was it that?
Comments
I gave it a try, was flying around in circles for a while trying to hit my target, pressed space, but it didn't seem to have any effect, eventually managed to line up with it and fired off some missiles, then the game told me that my next target(I now realize I must've pressed Z along with X) is 78000 units of distance away from me, I tried flying towards it, but it was taking too long, even though I was holding shift the entire time, so I gave up.
The controls are very uncomfortable to use, I dunno if it's how they work in other flight sims, cause I never played them. Also, I had the same problem as SPECXHT, I ran the game in 640x480, windowed on Win10, Radeon RX 550. The starting scene with the hangar looked strange, too:![](https://img.itch.zone/aW1nLzEyMTMyNDczLnBuZw==/original/FuR1Vt.png)
Neat idea, I do like dogfighting games.
There's not too much here, but my negative points would be that the turning is a bit too slow, the G-Force blackout stuff is a bit too extreme considering the large turning circle, and it's kinda hard to aim the machine gun fire.
Other than that, there's some potential here, I hope you keep at it.
This plane does look a bit off I think:
Button prompts only showed up on 640x480 res and then the text box looked really off in 1080p. Other than that the game seems cool.
Huh, that's a new one. I'll have to see if I can reproduce it. Thanks for the feedback!
I don't know how you got this to be 4mb. It's really smooth, works really well, took me a while to memorise the controls but once I did, all fine. Great tech demo, interested to see more.
I like how it doesn't tell you how to do anything. Very cool.
Where'd you get stuck? It lists the controls before you start the mission. The button prompt to talk to the person to start is offset pretty far on higher resolutions though which is a bug, was it that?
In didn't see any prompts to do anything. I play on 1080p.