Fucking godlike. Comedy gold. Is /cm/ really just a bunch of fujos??? The UI & art slaps. I played the windows standalone & the options menu still didn't work for me. I know the cat fujos are different from the regular fujos but it doesn't really seem like it. If anything more enemy variety would be nice, but overall a good game that's as fun and breezy as it is funny. Here's my playthrough, I hope it helps
This game has soulful art and UI, but the gameplay suffers and it is at odds with the jokes. There are a ton of little details and characters to find puns, references and funny moments, but they are hard to appreciate if you shot since everyone scatters. So the "correct" way to play is to enter an area, see everything that it has to offer and watch the characters walk around before you shot. I like the scenes and wish that shooting wasn't the main goal of the game.
The shooting is a bit annoying since everyone runs away from you, having to chase targets around is annoying and all the kills are offscreen which isn't very satisfying. Then you have to hug the walls to find people who escaped. I ended up finding a trick where I exited areas and entered them again to reset everyone's positions and make it clear who was still alive.
The boss was fun and compared to shooting helpless people trying to escape from you, the battle felt satisfying.
My pc slowed down when I made a shot, I don't remember that happening in older versions of the game.
This game is a decade too late to be topical, a decade too early to be nostalgic, and a couple years of controversy bait games too late to cause an outcry.
Going into Options freezes the entire tab.
This has no business having so much slowdown. I guess it's accurate to the Adobe Flash standards of optimization.
There's no real gameplay, so the game gets old fast. Large zones are annoying for finding stuff you missed and maybe those should be split up.
The screen shake is obnoxious and made me quit the game before the end.
Overall this is fine as a shitpost, but it's barely a game. It's arguably already too long as-is and overstays its welcome quite a bit.
This game truly provides a commentary about the sad state of our socie- is that a syndie armor?
Difficulty ramps up at just about the right time. Boss took me quite a few attempts - it's difficult but fair (except for that single case where it lunges without telegraph right at me). The view boundary is quite small so it's often hard to see what's happening - you see a boss attack telegraph, but since it slides along walls you often have to guess which way it will go. Other than that it works really well since you have to stay close to avoid a too long endurance fight.
It's hard to see some of the walls, which don't stand out from the floor, like in the boss fight. Performance sometimes hits single digit fps in the web version.
I like how the blue bottom bar thing blends with the web page's background. UI could be a bit smaller because it covers too much screen.
Lmao, hilarious. Real throwback to Deviantart ca. 2009. Loved the style, it looks good, fits the theme well and reminds me of flash cartoons and games I used to play. Boss was pretty cool, too. However...
The game is too easy, almost to the point of being a walking sim, you just hold the mouse button and look at the funny references, fujos that attack you are pretty rare and easy to deal with, especially cause the bullets can go through the walls, so they don't even know what hit them. I'd suggest: stop bullets going through walls, make the fujoshi attack you whenever they "hear" gunfire or "see" someone close to them getting killed.
The performance goes down the shitter(framerate drops to something like 5-10 fps) whenever I start firing in a room full of fujos, probably an issue with collision detection?
In the theatre area it's not clear which parts of the map are walkable, there's a path to go on stage, but it looks like a wall.
I slayed 897 fujos but then I died. Pretty fun and the screen shake is juicy, but it seems to have a bit of choppy behavior (especially in the theater room, may just be my computer) It's a satisfying game.
Comments
Fucking godlike. Comedy gold. Is /cm/ really just a bunch of fujos??? The UI & art slaps. I played the windows standalone & the options menu still didn't work for me. I know the cat fujos are different from the regular fujos but it doesn't really seem like it. If anything more enemy variety would be nice, but overall a good game that's as fun and breezy as it is funny. Here's my playthrough, I hope it helps
my very gay boyfriend tested this and he told me that "if you kiss your bf in the meetup alley then go back to the previous room you're in a void"
idk why he didnt comment this himself
This game has soulful art and UI, but the gameplay suffers and it is at odds with the jokes. There are a ton of little details and characters to find puns, references and funny moments, but they are hard to appreciate if you shot since everyone scatters. So the "correct" way to play is to enter an area, see everything that it has to offer and watch the characters walk around before you shot. I like the scenes and wish that shooting wasn't the main goal of the game.
The shooting is a bit annoying since everyone runs away from you, having to chase targets around is annoying and all the kills are offscreen which isn't very satisfying. Then you have to hug the walls to find people who escaped. I ended up finding a trick where I exited areas and entered them again to reset everyone's positions and make it clear who was still alive.
The boss was fun and compared to shooting helpless people trying to escape from you, the battle felt satisfying.
My pc slowed down when I made a shot, I don't remember that happening in older versions of the game.
This game is a decade too late to be topical, a decade too early to be nostalgic, and a couple years of controversy bait games too late to cause an outcry.
Going into Options freezes the entire tab.
This has no business having so much slowdown. I guess it's accurate to the Adobe Flash standards of optimization.
There's no real gameplay, so the game gets old fast. Large zones are annoying for finding stuff you missed and maybe those should be split up.
The screen shake is obnoxious and made me quit the game before the end.
Overall this is fine as a shitpost, but it's barely a game. It's arguably already too long as-is and overstays its welcome quite a bit.
This game truly provides a commentary about the sad state of our socie- is that a syndie armor?
Difficulty ramps up at just about the right time. Boss took me quite a few attempts - it's difficult but fair (except for that single case where it lunges without telegraph right at me). The view boundary is quite small so it's often hard to see what's happening - you see a boss attack telegraph, but since it slides along walls you often have to guess which way it will go. Other than that it works really well since you have to stay close to avoid a too long endurance fight.
It's hard to see some of the walls, which don't stand out from the floor, like in the boss fight. Performance sometimes hits single digit fps in the web version.
I like how the blue bottom bar thing blends with the web page's background. UI could be a bit smaller because it covers too much screen.
Bathroom made me laugh pretty hard.
casings vanish too quickly/10
Lmao, hilarious. Real throwback to Deviantart ca. 2009. Loved the style, it looks good, fits the theme well and reminds me of flash cartoons and games I used to play. Boss was pretty cool, too. However...
I slayed 897 fujos but then I died. Pretty fun and the screen shake is juicy, but it seems to have a bit of choppy behavior (especially in the theater room, may just be my computer) It's a satisfying game.