it`s an interesting concept, but i was bothered by the low resolution limitations - text a bit difficult to read, folders too big was a bit strange and would overlap. at some point i was able to put down a logic gate outside the screen or under the UI, when it`s outside the screen trying to reset the level will not give it back so you have to restart
you could use the mouse position within the cell to predict where the user is likely to rotate the pieces
That music loop is hella catchy. Perfect chilled out vibes. I was disappointed there weren’t more levels. Only other criticism is that clicking repeatedly to rotate conveyor belts was slightly tedious. Other ways to do might be using the arrow keys when hovering over a belt to point in that direction, or clicking and dragging to set direction. I dunno maybe.
The art is just on point. Everything in the right measures. Music and atmosphere are soooooo relaxing. Even though I'm not a big fan of puzzle-games, this feels a lot like a tower-defense, where you watch the parts go through the maze and pray that your decisions were right lol. Clean and professional game, imo.
For starters please consider (and take this with a grain of salt, I don't know how your system works) making the gray rectangle on the right consume the click input so that I don't lose my belts behind it, I made this gif to demonstrate what I mean by this. I hope that makes sense. Also, I would really appreciate a way to jump to more complex gameplay, as someone who plays these games, and even made a factory game once, I'm more-or-less your target audience I think, up to you, but anyway, I would like to be able to jump to a position where I have all the tools available. This looks nice, graphically, as I said, and conceptually as well, but it is a little simple as far as this genre is known from behaving. If that is your intent, rock on!
Comments
If you want to stick with mouse-only controls: right clicking on an empty square should rotate what you next place
Some of the early levels felt waste-of-time easy
I accidentally reset a couple times when clicking fast forward
Quite neat, leaves me wanting for more levels/complexity
I mamaged to complete it! Reminds me a lot of "The Incredible Machine"! Nice work!
it`s an interesting concept, but i was bothered by the low resolution limitations - text a bit difficult to read, folders too big was a bit strange and would overlap. at some point i was able to put down a logic gate outside the screen or under the UI, when it`s outside the screen trying to reset the level will not give it back so you have to restart
you could use the mouse position within the cell to predict where the user is likely to rotate the pieces
That music loop is hella catchy. Perfect chilled out vibes. I was disappointed there weren’t more levels. Only other criticism is that clicking repeatedly to rotate conveyor belts was slightly tedious. Other ways to do might be using the arrow keys when hovering over a belt to point in that direction, or clicking and dragging to set direction. I dunno maybe.
The art is just on point. Everything in the right measures.
Music and atmosphere are soooooo relaxing.
Even though I'm not a big fan of puzzle-games, this feels a lot like a tower-defense, where you watch the parts go through the maze and pray that your decisions were right lol.
Clean and professional game, imo.
This game has a lot of positives.
Good fluid animation
Soft, fitting music loop for automating too
Cute story/theming
Factory game (weak spot for me)
Computer themed (another weak spot)
But I want to point out some things I ran into.
For starters please consider (and take this with a grain of salt, I don't know how your system works) making the gray rectangle on the right consume the click input so that I don't lose my belts behind it, I made this gif to demonstrate what I mean by this. I hope that makes sense.
Also, I would really appreciate a way to jump to more complex gameplay, as someone who plays these games, and even made a factory game once, I'm more-or-less your target audience I think, up to you, but anyway, I would like to be able to jump to a position where I have all the tools available.
This looks nice, graphically, as I said, and conceptually as well, but it is a little simple as far as this genre is known from behaving. If that is your intent, rock on!
good suggestions, I’ll consider fixing that bug / adding level select / more levels
Really simple and fun, no complaints or anything really constructive to say.
Nice, it reminds me of a zachtronics game.
It's a little short though and it didn't demand much brainpower.
What's there is good though.