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A jam submission

PolyweaveView game page

Submitted by PricklyPearGames (@ColeDitzlerOnTw) — 1 day, 5 hours before the deadline
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Polyweave's itch.io page

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Comments

(+1)

Stole Tomodev's strategy so this does not really count.


(+1)

Hard mode takes some while to build. It also solves itself pretty easily. And you can get over 100% on higher Difficulties.

It does have a certain Charm to it once finished, just wish you'd have a better Ratio of Colors, so you don't end up with some leftovers. (But then it'd become even easier I guess). 

Developer

It is really cool to see that you (another human as am I) have become the person who is the second to get over 100% in hard mode as far as I know. I'm glad to see it be done by someone, which isn't me, because now I know it can happen.  Good job, and thank you for playing!

Submitted(+1)
  • thanks for adding sound options.
  • i can't tell how well i'm doing. i wish there were some scoring system or percentage i had to reach in X amount of moves so this was more of a game and less of a toy
  • i also can't figure out how to restart this game
  • hard mode hangs for a very long time before starting. you should put some indication of loading
Developer(+1)

Thank you for playing!

There is a percentage in the top right when you are in a puzzle, but it does sometimes go over 100%, and it can be confusing how it calculates the score. 
To restart the game, you can press escape at any time to return to the main menu.
Hard mode hangs because it's trying to solve the game before it hands it to you to re-solve it. I'll add a warning or something. 

Submitted(+1)

just to clarify, i meant to say that i wish the game had a lose condition that i had to beat a certain percentage/move ratio to avoid or something

Developer(+1)

Good idea