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A jam submission

EGG DROPView game page

Dodge the eggs, drop the eggs. Become the top chicken!
Submitted by GasGod — 2 days, 17 hours before the deadline
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EGG DROP's itch.io page

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Comments

-Buffs canceling each other (like butter speed canceling corn gun) kinda ruins the flow
-I'm not sure if there is any strategy involved whatsoever aside from getting a lot of eggs and then shitting them while flying horizontally
-Doesn't look like there is any costume progression tracking (on the outfits that are free, anyway)
-In fact there is no stat tracking at all in the itch version, but while every other costume says to check out the game on Steam, the upper row appeared to be "free". My mistake
-Nothing to gain aside from costumes global progress-wise
-You don't get anything for knocking people out
-Why can't you switch between targets to drop eggs on?
-Some powerups -will- make you take damage, like the black hole egg, if not from the egg itself, then from the other neutral ones
-It's really easy to get stunlocked inbetween a few eggs

-Art reminded me of Worms a little bit, which is good. But otherwise it's not exactly memorable.

-The music gets more annoying the more you listen to it (because it's the only track in the entire game?) and reminds me of brodyquest, but only first 20 seconds of it

I think ripping off tetris 99 badges mechanic and being able to target certain individuals (as in "players with lowest hp" or "player with the most amount of eggs") would be a big improvement overall. There is no shame in taking gameplay aspects that have been proven to work.

Unfortunately I don't really think it has a big audience since there is no strategy or skill involved aside from having kinda average reaction time. Wish you the best, but I honestly don't think that starting out with a multiplayer battle-royale is a good idea

Submitted(+1)

I decided to give the game a try after seeing some rather illuminating statistics posted in the thread regarding this title.

I must say it's a fun casual game and the fact that the player bounces off the wall is a clever way to deter what would otherwise be a rather boring dominant strategy. 

Anyway, thanks for the data and congratulations on the release.

DeveloperSubmitted(+1)

Thanks Bakar

Submitted(+1)

Fun game, especially when you have people to play it with. Tons of qol and art improvements since last time I played. being insta-killed by getting bounced around was frustrating at first, but once I got used to the physics and damage mitigation vs avoidance, it was pretty fun and rewarding. Hopefully not too many players ragequit before reaching that point.

Would be nice to have something in-game or even on the game page to give info about some of the powerups. Its hard to tell what some of the more unique ones do the first time you see them.

Submitted

Very fun, ran into no bugs.

Submitted(+1)

Don’t know what changed since the last demo day but still feels polished and is pretty fun.

Submitted

A really fun premise, even if I played off-line.

Submitted(+1)

>Releasing in 5 days

I think it's extremely complete of a game. I have to ask is it going to be free or paid. but it's extremely well made and I really hope your game does well.

DeveloperSubmitted(+1)

Web version is gonna be free (crazygames and other platforms), Steam will be $3
Thanks brother

Submitted

Nice.

DeveloperSubmitted(+1)

You can unlock hats now

DeveloperSubmitted

Final pre-release build. Enjoy bros! Grab some friends and get to cluckin