Thank you for the feedback Federx! I'm working on making the combos easier to perform right now. The speed of their transitions will also be changed to make them more fluid. I hope you will play the new demo when it's released.
I absolutely love the artstyle. It's fantastic, it's flashy, it's a real treat on your eyes.
Now, I am not much of a beat-em-up player, but it felt like it was a bit too slow. Like all attacks took a couple hundred milliseconds longer than they should've. It felt the same for running anims too. Also keyboard controls are not comfortable, but that's already been mentioned.
I don't have anything else to add other than that, but I had a good time. Keep it up!
Thanks for the feedback brimstonewalker! I'm glad you enjoyed it and I'll work to make the experience even better in the future. BTW I watched your archived streams on Twitch for Shobatsu and the other games. I think you did great and your streams help both the developers and the players a lot so I hope to see more from you in the future.
Thanks a lot for the feedback and for the video, chilly! The information provided is essential for improving the gameplay and other features. And congratulations for learning to play so well despite the serious imbalances of the game. Rest assured there will be more Beta releases in the future as the game evolves.
Thank you for the feedback! I understand what you mean as I often test my game on the keyboard as well. I'll see what I can do to place the keys in a more confortable position but, since I need significant space in the keyboard for testing the second player in the co-op mode, the final configuration will probably remain a bit awkward.
Ideally this game, like most fighting games, should be played with a controller for the best experience.
Comments
the combos did not feel very fluid.
the drawings and animations were gorgeous though
Thank you for the feedback Federx! I'm working on making the combos easier to perform right now. The speed of their transitions will also be changed to make them more fluid. I hope you will play the new demo when it's released.
I absolutely love the artstyle. It's fantastic, it's flashy, it's a real treat on your eyes.
Now, I am not much of a beat-em-up player, but it felt like it was a bit too slow. Like all attacks took a couple hundred milliseconds longer than they should've. It felt the same for running anims too. Also keyboard controls are not comfortable, but that's already been mentioned.
I don't have anything else to add other than that, but I had a good time. Keep it up!
Thanks for the feedback brimstonewalker! I'm glad you enjoyed it and I'll work to make the experience even better in the future. BTW I watched your archived streams on Twitch for Shobatsu and the other games. I think you did great and your streams help both the developers and the players a lot so I hope to see more from you in the future.
Thanks a lot for the feedback and for the video, chilly! The information provided is essential for improving the gameplay and other features. And congratulations for learning to play so well despite the serious imbalances of the game. Rest assured there will be more Beta releases in the future as the game evolves.
Looks great visually, but I can't give it a honest try with the horrid default keyboard control scheme :(
Thank you for the feedback! I understand what you mean as I often test my game on the keyboard as well. I'll see what I can do to place the keys in a more confortable position but, since I need significant space in the keyboard for testing the second player in the co-op mode, the final configuration will probably remain a bit awkward.
Ideally this game, like most fighting games, should be played with a controller for the best experience.
Playing on an ultrawide monitor resulted in this. Viewed controls but then the menu was stuck at PRESS START.
Thank you for reporting the issues. I'll look into it.