I had tried that. It opened a console window I couldn't seem to interact with. Incidentally, I had CMake installed on my Windows PC, so I tried to run the folder through it. No dice; it compiled successfully but there was no executable for me to launch anywhere in the finalized folder (disclaimer: I've never compiled with CMake before and only downloaded the software to use it inside GameMaker as an extension; might have set things up all wrong). If it turns up the problem was not on my end, I'll be waiting to try S.O.D. on the next DD.
This is what the executable looks like for me. It does not respond to the TAB key. The screen also starts cut off to the left of the display, but I moved the window to take the screencap.
Thanks so much for the response. It looks like the console's text field is being cut off by the windows task bar. It would be a good idea to have it do fullscreen and/or resizing.
A text field is indeed visible when the executable first boots. This time I tried typing a longer string and could see the text after a few keystrokes -- as I said, though, the leftmost part of the window is cut off and attempting to move it will take the text box out of view. Also, I can't resize the window or switch to fullscreen (tried "F", "F4" and "F11"). Any commands I should try? It will probably accept them even if the input line is not visible.
I think I only forced static build on Windows by accident. Until I set up some packages there should be no dynamic linking in the binaries I distribute. Thanks for pointing this out! I'll fix this next DD. Maybe a nix package or an appimage would be best.
I wonder if making builds for different distros is worth it. Of course Debian and Arch are so widely used that I probably shouldn't leave them out. I might just be lazy and direct Linux users to run the build script kek.
This is not a game. This is some sort of command-line operated development tool made by an autistic man. Playing this feels like I installed malware on my PC. It's bad and you should feel bad.
Comments
how do i open game,
check bin/
I had tried that. It opened a console window I couldn't seem to interact with. Incidentally, I had CMake installed on my Windows PC, so I tried to run the folder through it. No dice; it compiled successfully but there was no executable for me to launch anywhere in the finalized folder (disclaimer: I've never compiled with CMake before and only downloaded the software to use it inside GameMaker as an extension; might have set things up all wrong).
If it turns up the problem was not on my end, I'll be waiting to try S.O.D. on the next DD.
Did you use TAB? And if so, you still couldn't interact with it? Can you show me a screenshot?
Thanks for trying it out!
Hello, sorry for the late reply.
This is what the executable looks like for me. It does not respond to the TAB key. The screen also starts cut off to the left of the display, but I moved the window to take the screencap.
Thanks so much for the response. It looks like the console's text field is being cut off by the windows task bar. It would be a good idea to have it do fullscreen and/or resizing.
A text field is indeed visible when the executable first boots. This time I tried typing a longer string and could see the text after a few keystrokes -- as I said, though, the leftmost part of the window is cut off and attempting to move it will take the text box out of view. Also, I can't resize the window or switch to fullscreen (tried "F", "F4" and "F11"). Any commands I should try? It will probably accept them even if the input line is not visible.
You can try help() to see the full rabbit hole of what you can do or you can try
which was made as a sort of demo. Thanks for notifying me about the window size issues.
My screen is 1366x768, by the way.
Does not come bundled with required GLIBC.
Huh? Are you on Linux or Windows? If Linux , what distro? Is it trying to dynamically link glibc?
I'm on Debian. It's trying to search for the GLIBC, which as far as I know does not come in a blank base.
I think I only forced static build on Windows by accident. Until I set up some packages there should be no dynamic linking in the binaries I distribute. Thanks for pointing this out! I'll fix this next DD. Maybe a nix package or an appimage would be best.
If possible, can you give me the exact error msg? I also won't be able to test for a little while unfortunately.
./Shape_of_Dreams-x86_64_GNU_Linux: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.38' not found (required by
./Shape_of_Dreams-x86_64_GNU_Linux)
I wonder if making builds for different distros is worth it. Of course Debian and Arch are so widely used that I probably shouldn't leave them out. I might just be lazy and direct Linux users to run the build script kek.
This is not a game. This is some sort of command-line operated development tool made by an autistic man. Playing this feels like I installed malware on my PC. It's bad and you should feel bad.
Based but cringe
Hey you edited your comment. It's not malware friend, check the source code.
What matters is the sentiment. If the player ever feels like he installed malware, something has gone very wrong.
What about the game makes it seem like malware?
Make sure to read the instructions :D