Character models and customization are pretty nice.
I broke the camera while trying to wall climb as glider kid and the only way to fix it was to try climbing a wall again. Climbing overall is pretty hard with her.
It's possible to easily fall off the map on the small bridge towards where you can pick up items. I wasn't able to climb back up when it happened and had to restart.
I had a white rat turn brown after being hit with a charged punch with the red gloves. Speaking of which, the charge punch doesn't seem to work properly either. First time it'll launch me in the direction I'm aiming, any time after that it'll launch me upwards while spewing out blood textures on the ground. Is that intentional?
I don't really like how combat feels. Hitboxes felt cramped and attack knockback didn't really seem responsive. Enemies would go flying in unexpected directions.
If I try to exit from the tutorial level it'll take me to a black screen where my only options are "host" (which is greyed out) and "join". Only way out is to exit the game.
I can tell it's still a really early build so I hope I don't sound too nitpicky. I'm interested to see how this project develops.
Good to see you've made progress on the character creation. The rat fellas are cool, recruiting them is even cooler. Something happened at the end and my weapons weren't doing any damage.
I'm seeing promising parkour mechanics with this game. Perhaps the next prototype could have a more, box like structure with elevation to emphasize the sightlines you can have with a hitscan weapon.
Comments
Character models and customization are pretty nice.
I broke the camera while trying to wall climb as glider kid and the only way to fix it was to try climbing a wall again. Climbing overall is pretty hard with her.
It's possible to easily fall off the map on the small bridge towards where you can pick up items. I wasn't able to climb back up when it happened and had to restart.
I had a white rat turn brown after being hit with a charged punch with the red gloves. Speaking of which, the charge punch doesn't seem to work properly either. First time it'll launch me in the direction I'm aiming, any time after that it'll launch me upwards while spewing out blood textures on the ground. Is that intentional?
I don't really like how combat feels. Hitboxes felt cramped and attack knockback didn't really seem responsive. Enemies would go flying in unexpected directions.
If I try to exit from the tutorial level it'll take me to a black screen where my only options are "host" (which is greyed out) and "join". Only way out is to exit the game.
I can tell it's still a really early build so I hope I don't sound too nitpicky. I'm interested to see how this project develops.
Good to see you've made progress on the character creation. The rat fellas are cool, recruiting them is even cooler. Something happened at the end and my weapons weren't doing any damage.
https://www.twitch.tv/videos/2137488931
This build has a little more content now.
Characters look really cool and stylized!
I like character customisation options.
Movement is fine, sometimes its hard to climb walls (skill issue probably).
Love the weapon design and how comically large they are.
There are some weapon bugs for me:
My pc automaticity pushing 100% with this game, maybe simple graphic settings?
Really interested where this project will go!
I'm seeing promising parkour mechanics with this game.
Perhaps the next prototype could have a more, box like structure with elevation to emphasize the sightlines you can have with a hitscan weapon.
still seems to be a pretty early build.
i was unable to kill some of the rats at the end of the tutorial, they were basically immortal even after all their health was depleted
Hey thanks for playing, when you "killed" them were they still standing or lying on the ground afterwards?
they were still fighting against me. no difference than when they were alive.