Absolutely amazing stuff. I love your choice of shading, I love the main gimmick. Got stuck in the static room - first of all - static is very, very hard on your eyes. Second - parkour puzzles don't fit well with the navigation puzzles IMO.
But the aesthetics make is worthwhile. I think this has the potential to sell like hot cakes.
The idea here is great, but the low FOV, flat lighting and lack of detail in the environment makes it annoying to keep track of what is even happening, let alone creating a mental model of the space around you. Made me motionsick/10
It’s a clever idea, and I did laugh at the “story”.
I got bored pretty quickly though, I’m not the right kind of obsessive to get entranced by this sort of thing. The plain faceted environments do absolutely nothing for me and were starting to give me a headache at one point. My caveman brain demands textures or vistas to look at.
I can see mathematically why it would work this way, but it is very disorienting that going up the ramp/curve things doesn’t affect your pitch. I ended up strafing through all of them sideways.
Comments
Absolutely amazing stuff. I love your choice of shading, I love the main gimmick. Got stuck in the static room - first of all - static is very, very hard on your eyes. Second - parkour puzzles don't fit well with the navigation puzzles IMO.
But the aesthetics make is worthwhile. I think this has the potential to sell like hot cakes.
The idea here is great, but the low FOV, flat lighting and lack of detail in the environment makes it annoying to keep track of what is even happening, let alone creating a mental model of the space around you. Made me motionsick/10
Escher kino. He'd lose his SHIT over this. Love it, please make it a full game.
https://www.twitch.tv/videos/2136643804
Got past the static room, found three treasures. Audio is nice, exploration and the gimmick is cool. Hard as fuck to navigate.
i activated the cube, climbed some stairs and then got stuck.
i enjoyed it, but i'm absolutely a brainlet with puzzle games
maybe some of the beginner rooms should be easier, and get harder over time? like, having some subtle, tasteful hints of how to progress forward.
It works well from a technial standpoint, but it's quite an experimental game. Not everyones cup of tea.
It’s a clever idea, and I did laugh at the “story”.
I got bored pretty quickly though, I’m not the right kind of obsessive to get entranced by this sort of thing. The plain faceted environments do absolutely nothing for me and were starting to give me a headache at one point. My caveman brain demands textures or vistas to look at.
I can see mathematically why it would work this way, but it is very disorienting that going up the ramp/curve things doesn’t affect your pitch. I ended up strafing through all of them sideways.
Reached the room where one wall was static and there were static tubes.
It's kinda neat, though the limited visuals can be hard to get used to.