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A jam submission

Shove-A-Puck PubView game page

Play Shove-a-Puck against some fun characters
Submitted by Roketto Romance — 2 days, 23 hours before the deadline
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Shove-A-Puck Pub's itch.io page

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Comments

Submitted

-ESC closing the game(no other way to exit match) is annoying, especially when you have an unskipable logo to start

-Only Rin has a bio in the foe select.

-Game is faster than before, which is good, but the pace could still be better.

-When I challenged hamtaro his pucks were red(slightly more brown), like mine, for some reason. Not sure if this is supposed to be his gimmick, because his pucks in the top left are still blue.

Fairly fun even if not my jam, keep it up.

Submitted(+1)

The characters and themeing are cool.

With how the power gauge meter is, it seems like the kind of game that wants to give the player more information about their shot. In that case, it'd be nice to see:
- Any pucks highlighted that are within a straight line of your aiming angle, so you can understand how wide your puck is as the perspective makes this a bit tricky.
- The aiming angle staying around while you power up your shot, in case you forget where you're actually sending the puck.

On the tactics side of it all, I wonder if it's a bit too easy for the attacker to clear the board, especially because the outer edge of the board is worth so little. You can't play defensively by splitting to the left and right when a single shot to the middle will outvalue every single puck you have. I can't tell if I'm just bad or if it really is that hard to set the pucks up so the opponent can't just clear them all. So often it feels like I win/draw on defence simply because the opponent chooses to only take 1 point with their last puck instead of the easy 3/5 zone, but that should be fine for the lower difficulty characters...

Submitted(+1)

Interesting game with neat character designs, though I sort of had to figure out the controls myself at first.

Submitted(+1)

Not entirely sure how things were last DD, but I remember the scoring after each shot were longer. This improved a lot, however some things still take a long time. For instance, if i shoot into the side lanes, it waits a bit until it slowly pulls them up for removal. Only then the next player can shoot again. Maybe enable the next turn already while the sidelined pucks are still removed? It also seems like a long time between all pucks standing still and the totalling of points.

When choosing single game, only Rin gets a description. The others can be chosen but the text to the right doesnt change.

My point from last DD still stands: options are needed. Starting the game blasts my ears with loud music, which is fine once i reach the menu. But everytime i restart the game, i get the loud intro. Im used to loud intros on the first start, but usually then you can adjust it for the future ;)


Anyway, I've tried a few matches with different characters. Its nice how they have different playstyles and everyone gets reactions to whats happening. One can see that you put a lot of effort into these characters, which is great! And also seeing them in the background while playing is cool too.

Developer(+1)

Thanks for playing again. I did speed up the score counting based on your feedback since DD56.   Sometimes the pucks roll slightly in the side lines which prevents the turn from ending. But I do have a turn timeout which I can shorten to prevent the long wait. The character descriptions was the last thing I added before the demo day so I have only created one for Rin so far.

I've just turned the music down on the intro and uploaded a new version.  Now that that bulk on the gameplay is added, I will start to add some options into the game too.

Submitted(+1)

I also seem to have gotten the "pucklock" with Rin now btw. 

Submitted

Got the pucklock with Nellana too.

Submitted(+1)

Very nice intro, both musically, thematically and visually. Gameplay is fun, don't really have much to add on that front. This begs for a storymode and the opportunity to romance characters I think, perhaps not the hamster... Works well as is, though more music and sound effects would be nice, but I think taking a page from VA-11 HALL-A, some visual novels or perhaps Catherine could be good. 

Storymode divided into days with different challenges, opportunities to talk and interact with the different characters at the bar. A jukebox. Perhaps a drinking beer mini-game. Just a few thoughts. 

Developer

I have a couple more characters and an ending to add (add well as fix the bugs). Afterwards it will be nice to delve into the characters some more. A share a drink and chat mode would be nice.

I will be added sound effects to each character eventually.  Having more in game music is a popular comment so I will look into that as well.

Thank you for trying the games

Submitted

The intro music sure is nice, but going from that to a dead quiet game of shove-a-puck is a bit of a whiplash.
It could definitely use some ambience, especially some reaction form the crowd since you've got so many characters.

Played tournament for a while until Rin decided to hold onto her puck indefinitely, then I played a match against potato and won.
The game itself is fun but counting the points takes way too long.

Also escape shouldn't close the game out right.

Submitted(+1)

Here's the webm of Rin bugging out: https://s1.webmshare.com/jOjz6.webm

Developer

Thanks for the upload but Is the URL correct as I get a 404.

Submitted(+1)

My bad: https://webmshare.com/play/jOjz6

Developer

Thanks for playing.

There is definitely some quality of life features still to be added. I agree escape shouldn't be quitting the whole game so I will be adding some better menu navigation.

I've not seen the AI opponent hold the puck indefinitely,  it was a bug.  I'll try to replicate and fix.