Very interesting game. I dig the setting, but the locks confuse me - I kinda understand what they mean, but I don't understand how (and why) the lock status changes. Tutorial works like a charm and helped me a lot - in fact I quite like the combat aspect, even if sometimes I get wiped.
I got ambushed by invisible skeletons out of nowhere, no idea if it's a bug or a feature - needed quite some time to figure out how to notice them. And I don't think corpses should have a turn - nothing happened to them, they just skipped every time.
Ui is a bit clunky, but it's fine for a WIP game.
Also - can you please provide a binary next time? Playing in browser is very cumbersome.
I haven't played a whole lot of "tactics" games like this, so take what I'm saying with a grain of salt.
The writing/story seems interesting.
It feels odd that you'd left click on a character to select them, then right click to tell them where to go. Is there a reason why you can't use LMB for both?
I think there should be a bit more distinction between the player characters and the enemies. You can click on both of them and see all their info/stats/etc. so it might be hard to tell who's who.
Obviously it's still very early, but hopefully this turns into something bigger. Good luck with everything.
Very early in development from what I can tell, so many things are clearly in progress. I like the downed mechanic where enemies will be corpses and take up a tile, I do think they should go away if kept in a fire for a certain amount of time or the ability to move them. The battle camera should allow for changing perspective while in battle since it's isometric and things might block out of the way. Other than that it seems like you have a good start and after a good amount of refinement it will have a very strong amount of potential. I hope this turns into something bigger in the future.
Comments
Very interesting game. I dig the setting, but the locks confuse me - I kinda understand what they mean, but I don't understand how (and why) the lock status changes. Tutorial works like a charm and helped me a lot - in fact I quite like the combat aspect, even if sometimes I get wiped.
I got ambushed by invisible skeletons out of nowhere, no idea if it's a bug or a feature - needed quite some time to figure out how to notice them. And I don't think corpses should have a turn - nothing happened to them, they just skipped every time.
Ui is a bit clunky, but it's fine for a WIP game.
Also - can you please provide a binary next time? Playing in browser is very cumbersome.
I haven't played a whole lot of "tactics" games like this, so take what I'm saying with a grain of salt.
The writing/story seems interesting.
It feels odd that you'd left click on a character to select them, then right click to tell them where to go. Is there a reason why you can't use LMB for both?
I think there should be a bit more distinction between the player characters and the enemies. You can click on both of them and see all their info/stats/etc. so it might be hard to tell who's who.
Obviously it's still very early, but hopefully this turns into something bigger. Good luck with everything.
Very early in development from what I can tell, so many things are clearly in progress. I like the downed mechanic where enemies will be corpses and take up a tile, I do think they should go away if kept in a fire for a certain amount of time or the ability to move them. The battle camera should allow for changing perspective while in battle since it's isometric and things might block out of the way. Other than that it seems like you have a good start and after a good amount of refinement it will have a very strong amount of potential. I hope this turns into something bigger in the future.