There wasn't much there but I can understand wanting others to see the concepts you are playing with. I like the presentation style of cardboard cutouts in a 3D world. One thing to mention is that if you need to improve the grammar, I'd run it through a free tool.
I really like Fels portrait and room art. Did you do them?
The Environment models are nice though I think the lighting needs to be tweaked. In the apartment specifically there was some heavy artifacting. The outlines for a few objects are a little too thick too. Pic below should show you what I mean about the artifacting. Notice how the shadows by the bed appear fuzzy?
Doing "Talk" -> "Need Anything ?" in the apartment repeats the same line about 3 times but I think this has to do with all dialogue responses playing all at once. Some of the dialogue has grammar errors so I highly recommend getting another pair of eyes to proofread it during development.
Has a lot of potential if the story is interesting. Definitely a game I'll be keeping an eye on.
Comments
There wasn't much there but I can understand wanting others to see the concepts you are playing with. I like the presentation style of cardboard cutouts in a 3D world. One thing to mention is that if you need to improve the grammar, I'd run it through a free tool.
There's not much to do in this yet, but the cat girl is cute I suppose.
Artstyle is very cute, I dig all the different faces she makes. Kinda reminds me of Xiao from Dark Cloud.
Writing is pleasant, I love a bit of banter going on between the MC and the girl. Looks like a good base for a solid, wholesome and comfy game.
But mouse detection/highlight is broken unless the screen resolution is 1920x1080
Looks cute, nice expressions, good start
I can't say much for now, except you can't go back when you click on the bath.
looking forward to the next updates!!
I really like Fels portrait and room art. Did you do them?
The Environment models are nice though I think the lighting needs to be tweaked. In the apartment specifically there was some heavy artifacting. The outlines for a few objects are a little too thick too. Pic below should show you what I mean about the artifacting. Notice how the shadows by the bed appear fuzzy?
Doing "Talk" -> "Need Anything ?" in the apartment repeats the same line about 3 times but I think this has to do with all dialogue responses playing all at once. Some of the dialogue has grammar errors so I highly recommend getting another pair of eyes to proofread it during development.
Has a lot of potential if the story is interesting. Definitely a game I'll be keeping an eye on.