Really not a fan of browser games, especially for those that have a lot of action.
Artstyle is alright, pretty cute, a little bit flashlike. Bombs are very gimmicky, I was kinda expecting them to be screen clearing while they are... not. Witch hitbox feels like it's too big.
And occasionally the bosses stop attacking. Afterwards the game will crash. Couldn't play very long due to crashes, unfortunately. Needs a lot of polish.
Your game has a good concept and plays well, but it has bugs. I missed the first line of dialogue at the end of stage 1 because I was holding Z. The game crashed when I got to what I believe is the mid-boss of the second stage. I think there could be more enemy patterns, both in terms of movement and bullets. It seems there are too many enemies that shoot at you in a straight line, which is very inconvenient if you haven't routed the stage since it will limit your movement options. The first stage also feels kind of "fast," but that may be the difficulty.
I still didnt migrate most of the complicated patterns from the previous version I made (most of the ones right now are very generic) and since its a standard difficulty with little variation I can't gauge at which point the real difficulty of the game is.
The amount of bugs is pretty concerning, but that was just in the rush to have something to show. Hope you try it again some time later when it gets finally complete!
Hey, as I am getting this is remaster of your old project.
I love different characters, but I wouldn't say that Rosemary is easier, because her special doesn't clear the screen as Lucie's and doesn't destroy the bullets. Dialogues show only Lucy no matter the character you chose.
Some times bosses brain completely turns off if you continuously hold fire button throughout the dialogue.
After looping 3-4 times the game crashed, but it saved my HS.
Right now there no music implemented into the game and the sounds are spammed a lot so even with low volume it becomes quite loud.
Thanks for the input, I indeed disabled a lot of stuff to get the upload in time, but I wanted to have an impression of how it would run on itch. I will look on the sound issues, and hopefully have them resolved for the next showcase.
Comments
Really not a fan of browser games, especially for those that have a lot of action.
Artstyle is alright, pretty cute, a little bit flashlike. Bombs are very gimmicky, I was kinda expecting them to be screen clearing while they are... not. Witch hitbox feels like it's too big.
And occasionally the bosses stop attacking. Afterwards the game will crash. Couldn't play very long due to crashes, unfortunately. Needs a lot of polish.
Your game has a good concept and plays well, but it has bugs. I missed the first line of dialogue at the end of stage 1 because I was holding Z. The game crashed when I got to what I believe is the mid-boss of the second stage. I think there could be more enemy patterns, both in terms of movement and bullets. It seems there are too many enemies that shoot at you in a straight line, which is very inconvenient if you haven't routed the stage since it will limit your movement options. The first stage also feels kind of "fast," but that may be the difficulty.
Thanks for trying the game!
I still didnt migrate most of the complicated patterns from the previous version I made (most of the ones right now are very generic) and since its a standard difficulty with little variation I can't gauge at which point the real difficulty of the game is.
The amount of bugs is pretty concerning, but that was just in the rush to have something to show. Hope you try it again some time later when it gets finally complete!
Hey, as I am getting this is remaster of your old project.
I love different characters, but I wouldn't say that Rosemary is easier, because her special doesn't clear the screen as Lucie's and doesn't destroy the bullets. Dialogues show only Lucy no matter the character you chose.
Some times bosses brain completely turns off if you continuously hold fire button throughout the dialogue.
After looping 3-4 times the game crashed, but it saved my HS.
Right now there no music implemented into the game and the sounds are spammed a lot so even with low volume it becomes quite loud.
Good luck fellow witch-dev!
Thanks for the input, I indeed disabled a lot of stuff to get the upload in time, but I wanted to have an impression of how it would run on itch.
I will look on the sound issues, and hopefully have them resolved for the next showcase.