Your game has a good concept and plays well, but it has bugs. I missed the first line of dialogue at the end of stage 1 because I was holding Z. The game crashed when I got to what I believe is the mid-boss of the second stage. I think there could be more enemy patterns, both in terms of movement and bullets. It seems there are too many enemies that shoot at you in a straight line, which is very inconvenient if you haven't routed the stage since it will limit your movement options. The first stage also feels kind of "fast," but that may be the difficulty.
Viewing post in Hanakomi Witches jam comments
Thanks for trying the game!
I still didnt migrate most of the complicated patterns from the previous version I made (most of the ones right now are very generic) and since its a standard difficulty with little variation I can't gauge at which point the real difficulty of the game is.
The amount of bugs is pretty concerning, but that was just in the rush to have something to show. Hope you try it again some time later when it gets finally complete!