Something about the look of the game reminds me of Runescape.
Everything feels slow. Walking, using weapons, pretty much all the animations. It makes the game feel bad.
Trading seems completely broken. I tried to buy health items and I couldn't put any in my inventory beyond the first one. And if I returned items, I was not returned the money.
I can't seem to access the inventory of my party members, so I have to carry everything.
Without any healing items, I died a couple of times in the beginning part. Decided to stop after the 3rd time.
The game ran poorly at first with stuttering and long loading times but restarting it fixed everything somehow. However, there's a consistent crash that happens almost every time I go back to town. Luckily I didn't lose any progress but it's still a little annoying.
I like how you start the game and immediately get a dwarf to join you in your quest, cool. On that note, the party system seems like a good idea. It's like a more streamlined Dungeon Siege.
The game in general is quite accessible I would say. Enemies go down quite fast and I didn't run into money issues or anything of the sort although running back to town wasn't really possible because of the bug I mentioned earlier.
The presentation is decent for the most part although I must say the eyeless characters don't look so good up-close. Units having a chugging animation and burping loudly after drinking a potion is a great touch. I almost wish that they would smash the empty glass bottle against the floor too like in Rune Classic.
Besides what I've already mentioned, I think my biggest issue with the game at the moment is the lack of proper settings, especially when it comes to UI scaling. The HUD is perfectly fine and I like the playing card theme but the inventory and skills windows are really hard to read.
Comments
Something about the look of the game reminds me of Runescape.
First time playing Plunderground, how exciting.
The game ran poorly at first with stuttering and long loading times but restarting it fixed everything somehow. However, there's a consistent crash that happens almost every time I go back to town. Luckily I didn't lose any progress but it's still a little annoying.
I like how you start the game and immediately get a dwarf to join you in your quest, cool. On that note, the party system seems like a good idea. It's like a more streamlined Dungeon Siege.
The game in general is quite accessible I would say. Enemies go down quite fast and I didn't run into money issues or anything of the sort although running back to town wasn't really possible because of the bug I mentioned earlier.
The presentation is decent for the most part although I must say the eyeless characters don't look so good up-close. Units having a chugging animation and burping loudly after drinking a potion is a great touch. I almost wish that they would smash the empty glass bottle against the floor too like in Rune Classic.
Besides what I've already mentioned, I think my biggest issue with the game at the moment is the lack of proper settings, especially when it comes to UI scaling. The HUD is perfectly fine and I like the playing card theme but the inventory and skills windows are really hard to read.
Keep up the good work.
Thanks a lot for playing!
Will check out that crash. Seems like I broke some tile specific things in the new version.
The performance issue seem to be a loyal companion during my dev journey. I hope I will get rid of it one day...
Appreciate the feedback and will do my best to fix all the issues!
good progress
i enjoyed a lot the idea of building and customizing an army of companions and summons
Lot of bug this DD, did you change engine like you changed name?
-dwarf spawn his taunt skill and break his AI
-chest regenerate their content when tp back to town but not enemy
-king of rat 3shoot me
-
https://files.catbox.moe/5zt746.webm
Keep the good work
Thanks for playing!
The dungeon rework caused a lot of bugs, like regenerating chests and missing minimap data. Didn't have much time to test before DD, my apologies.
Will look into the rest too, AI behaviour needs some work on all fronts anyways.
...
polishing needed where needed
i dont see how this is different from tok in terms of gameplay (thats not bad) but it needs lots of polishing+juice
Thanks for trying!
Those load times were way too long, will look into that and that stuttering.