I played the first 5 or so levels of this. It seems like a good mix of Hotline Miami and Gunpoint. The only real issue I had with it was the main menu UI. I clicked on the options button and got sent to a blank page and then couldn't back out of it.
Some mid-level checkpoints might be nice for some of the bigger levels. I didn't really have too many issues with the gameplay from what I played. The second seems broken because I spawned at the end of the level and immediately hacked the terminal. Here's a link to the stream I did with the relevant timestamp for that problem.
Okay, tried the new levels, and i got the hang of the shield enemies. I think 10 hp for the shield is fine (since you can just wire them to 2shot them) but it would be cool if we were able to shoot them in the back to kill them in one hit.
They are a good addition to the game since they can be used as "batteries" for the doors or the stuff you need to wire: they aren't very dangerous and they follow you around.
In the second chapter's 3rd level, i had a little resetting bug. i got killed in the room with the vans crashing in and spawning enemies until you charge the battery enough to get out, and when i got back in there, no enemies were spawning
The fact enemies are flanking you as the shield charges you is pretty neat
The SMG's ROF feels a little low imo
The guys throwing mollies are totally blocking the player's progression in some areas if you don't charge in the room, around corridors, like here:
Yeah they're pretty good! about the molly enemies, i would just avoid having them in places where they can block the players progression because otherwise they are really cool enemies that you have to kill fast
The linking is a little buggy with seeing something as linkable and isn't and it's not consistent, and it took a bit to get how to open doors and all that, since it's not explained the best. But it is fun. I think certain things requiring someone being alive to open a door instead of having an optional way to do it isn't a good way to go. I feel like this type of game with the linking system would benefit with having multiple ways to beat a level. Solid game overall so far. Make the linking more consistent overall and add more options for levels, and it will be really good.
Sometimes something you can select, like a generator or a door, won't allow you to select it until you get out of the linking mode and then go back into it.
Comments
I played the first 5 or so levels of this. It seems like a good mix of Hotline Miami and Gunpoint. The only real issue I had with it was the main menu UI. I clicked on the options button and got sent to a blank page and then couldn't back out of it.
thanks! glad you like it! yeah the menus softlock (they dont exist) sry about that.
anything about the gameplay you would want to improve?
Some mid-level checkpoints might be nice for some of the bigger levels. I didn't really have too many issues with the gameplay from what I played. The second seems broken because I spawned at the end of the level and immediately hacked the terminal. Here's a link to the stream I did with the relevant timestamp for that problem.
Okay, tried the new levels, and i got the hang of the shield enemies. I think 10 hp for the shield is fine (since you can just wire them to 2shot them) but it would be cool if we were able to shoot them in the back to kill them in one hit.
They are a good addition to the game since they can be used as "batteries" for the doors or the stuff you need to wire: they aren't very dangerous and they follow you around.
In the second chapter's 3rd level, i had a little resetting bug. i got killed in the room with the vans crashing in and spawning enemies until you charge the battery enough to get out, and when i got back in there, no enemies were spawning
The fact enemies are flanking you as the shield charges you is pretty neat
The SMG's ROF feels a little low imo
The guys throwing mollies are totally blocking the player's progression in some areas if you don't charge in the room, around corridors, like here:
thanks hap!
are they fun?
I really need to improve the spawners, they bug out on loadstate sometimes, i think its the trigger not resetting.
Are the molly enemies too much?
regarding aiming, i was thinking of making the bullets bigger so its easier to hit but not sure.
thanks as always!
Yeah they're pretty good! about the molly enemies, i would just avoid having them in places where they can block the players progression because otherwise they are really cool enemies that you have to kill fast
I think the aiming is fine as it is
The linking is a little buggy with seeing something as linkable and isn't and it's not consistent, and it took a bit to get how to open doors and all that, since it's not explained the best. But it is fun. I think certain things requiring someone being alive to open a door instead of having an optional way to do it isn't a good way to go. I feel like this type of game with the linking system would benefit with having multiple ways to beat a level. Solid game overall so far. Make the linking more consistent overall and add more options for levels, and it will be really good.
thank you for the feedback :)
i agree with all of it. would you mind expanding on linking being "buggy"? just so i know what to look into, is it hard to select, see, trigger etc
Sometimes something you can select, like a generator or a door, won't allow you to select it until you get out of the linking mode and then go back into it.
PLEASE PLAY ACT 2 LEVELS AND FEEDBACK ON THOSE
Many are greybox levels but if you're a returning player focus on them.
Controls:
note: Currently cant backout of menus so if you press options or exit in the main menu you will be softlocked and have to restart the game.